added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
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@@ -132,7 +132,7 @@ public class PlayerBehavior : MonoBehaviour
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}
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void LetGoOfGrapple() {
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bool currentlyPaused = GameObject.Find("PauseMenu").GetComponent<PauseController>().isPaused;
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bool currentlyPaused = stateController.isPaused;
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if (grapplingRope.isGrappling && !currentlyPaused) {
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print("currently paused is " + currentlyPaused + ", releasing grapple");
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if (tambourine != null) {
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