added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
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								Assets/Scripts/DialogBoxes.cs
									
									
									
									
									
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								Assets/Scripts/DialogBoxes.cs
									
									
									
									
									
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							| @@ -0,0 +1,30 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using UnityEngine.InputSystem; | ||||
| using TMPro; | ||||
|  | ||||
| public class DialogBoxes : MonoBehaviour | ||||
| { | ||||
|  | ||||
|     [Header("Dialog Messages:")] | ||||
|     [SerializeField] string[] dialogMessages; | ||||
|     private TMP_Text textField; | ||||
|     private int messageCount = 0; | ||||
|  | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|         textField = this.gameObject.GetComponent<TMP_Text>(); | ||||
|         textField.text = dialogMessages[0]; | ||||
|     } | ||||
|      | ||||
|     void OnAdvanceDialog() { | ||||
|         messageCount += 1; | ||||
|         if (messageCount < dialogMessages.Length) { | ||||
|             textField.text = dialogMessages[messageCount]; | ||||
|         } else { // no more dialog messages, advance the scene | ||||
|             GameObject.Find("SceneManager").GetComponent<SceneController>().NextScene(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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