removed commented out code and print statements
the console should finally be message free! except for the unity memory leak lol but that one's not on us
This commit is contained in:
@@ -29,11 +29,6 @@ public class SceneController : MonoBehaviour
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
||||
if (pauseMenu != null)
|
||||
{
|
||||
// Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
||||
// quitButton.onClick.AddListener(BackToMainMenu);
|
||||
}
|
||||
if (scene.buildIndex == 0)
|
||||
{ // if this is the menu
|
||||
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
||||
|
||||
Reference in New Issue
Block a user