removed commented out code and print statements
the console should finally be message free! except for the unity memory leak lol but that one's not on us
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@@ -24,7 +24,6 @@ public class PlayerBehavior : MonoBehaviour
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private bool isDash = false;
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public float dashForce = 1f;
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public float dashTime = 1.0f;
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private float dashInc = 0.1f;
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private float currentDash = 0.0f;
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private bool forceAdded = false;
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Vector2 dashVec;
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@@ -146,9 +145,6 @@ public class PlayerBehavior : MonoBehaviour
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if (this.playerInput.actions["CymbalCrash"].WasPressedThisFrame()) {
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// Play the sound
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this.gameUI.ToggleCymbal(false);
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// this.audioSource.clip = cymbalSound;
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// this.audioSource.loop = false;
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// this.audioSource.Play();
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cymbalAudio.Play();
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// Set the cymbal active for the equivalent of one second
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@@ -226,7 +222,6 @@ public class PlayerBehavior : MonoBehaviour
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void LetGoOfGrapple() {
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bool currentlyPaused = StateController.Instance.isPaused;
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if (grapplingRope.isGrappling && !currentlyPaused) {
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// print("currently paused is " + currentlyPaused + ", releasing grapple");
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if (tambourine != null) {
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tambourine.GetComponent<TambourineBehavior>().DestroySelf();
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}
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@@ -241,7 +236,6 @@ public class PlayerBehavior : MonoBehaviour
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}
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else {
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reflect = new Vector2(saveVelocity.x * reflectForce, -(saveVelocity.y) * reflectForce);
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//reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
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hasBounced = true;
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}
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_rb.AddForce(reflect, ForceMode2D.Impulse);
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@@ -250,7 +244,6 @@ public class PlayerBehavior : MonoBehaviour
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}
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void Water() {
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print("water dash " + isDash);
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if(isDash) {
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saveVelocity = _rb.velocity / velocityCut;
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if (isDash) {
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@@ -268,7 +261,6 @@ public class PlayerBehavior : MonoBehaviour
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grappleSurface = col.gameObject;
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}
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else if (col.tag == "instaDeath") {
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print("player fell in spikes");
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StartCoroutine(DestroyPlayer());
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}
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else if (col.tag == "spawnPoint") {
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@@ -331,7 +323,6 @@ public class PlayerBehavior : MonoBehaviour
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}
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else {
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StartCoroutine(DestroyPlayer());
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print("enemy defeated player");
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}
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}
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else if (collision.gameObject.tag == "Projectile") {
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@@ -365,7 +356,6 @@ public class PlayerBehavior : MonoBehaviour
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if (grapplingRope.isGrappling) {
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LetGoOfGrapple();
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}
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// print("destroyPlayer called");
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playerIsAlive = false;
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audioSource.clip = deathSound;
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audioSource.loop = false;
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@@ -378,14 +368,10 @@ public class PlayerBehavior : MonoBehaviour
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// destroy all tambourines
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GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
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print("tambs found: " + currentTambourines.Length);
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if (currentTambourines != null) {
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foreach (GameObject tambourine in currentTambourines) {
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if (tambourine != null) {
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tambourine.GetComponent<TambourineBehavior>().DestroySelf();
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print("tamb destroyed");
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} else {
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print("null tamb");
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}
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}
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}
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