This commit is contained in:
allylikesfrogs 2023-05-05 19:54:18 -07:00
parent bcec1cf489
commit b3ab81f7eb
5 changed files with 34 additions and 17 deletions

View File

@ -545,13 +545,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b0115312556794123a3cafad4b83d0a7, type: 3}
m_Name:
m_EditorClassIdentifier:
Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
playerInput: {fileID: 1407172087}
launcher: {fileID: 6559806128767475056}
hasTambourine: 1
isDash: 0
bonk: 2
isInWater: 0
dashForce: 1.2
reflectForce: 2
cymbalAudio: {fileID: 264629194984044240}
grapplingGun: {fileID: 3465910379319867675}
grapplingRope: {fileID: 7648135587659148198}

View File

@ -3845,6 +3845,10 @@ PrefabInstance:
propertyPath: m_camera
value:
objectReference: {fileID: 519420031}
- target: {fileID: 3893791749692807526, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: Data
value:
objectReference: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
- target: {fileID: 3893791749692807526, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: bonk
value: 1.5

View File

@ -914,7 +914,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 2527389465697474493, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
propertyPath: showDropdown
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3422388587178177106, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
propertyPath: m_Pivot.x

View File

@ -5,6 +5,8 @@ using UnityEngine.InputSystem;
public class PlayerBehavior : MonoBehaviour
{
public PlayerData Data;
[Header("Physics:")]
private float _hInput;
private Rigidbody2D _rb;
@ -20,7 +22,7 @@ public class PlayerBehavior : MonoBehaviour
[Header("Clarinet:")]
bool unlockedClarinet;
// things for dash
public bool isDash = false;
private bool isDash = false;
public float dashForce = 1.2f;
private float dashTime = 1.0f;
private float dashInc = 0.1f;
@ -29,8 +31,8 @@ public class PlayerBehavior : MonoBehaviour
// things for bounce
public float reflectForce = 2f;
private Vector2 saveVelocity;
public bool isInWater = false;
private bool lowSpeed = false;
private bool isInWater = false;
private bool hasBounced = false;
[Header("Cymbals:")]
private float cymbalActiveTime = 0f;
@ -109,7 +111,7 @@ public class PlayerBehavior : MonoBehaviour
unlockedClarinet = StateController.Instance.HasClarinet();
if (playerIsAlive && unlockedClarinet)
{
if (playerInput.actions["ClarinetDive"].WasPressedThisFrame())
if (playerInput.actions["ClarinetDive"].WasPressedThisFrame() && !isInWater)
{
isDash = true;
playerInput.DeactivateInput();
@ -262,30 +264,31 @@ public class PlayerBehavior : MonoBehaviour
}
void Bounce()
{/*
{
Vector2 reflect;
if (Mathf.Abs(saveVelocity.y) < 1f)
if (Mathf.Abs(saveVelocity.y) < 1f && hasBounced)
{
reflect = Vector2.zero;
}
else
{
reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * reflectForce);
hasBounced = true;
}
_rb.AddForce(reflect, ForceMode2D.Impulse);
reflect = Vector2.zero;
isDash = false;*/
isDash = false;
}
void Water()
{
/*if(isDash)
if(isDash)
{
saveVelocity = _rb.velocity;
}
else
{
playerController.FloatGravity();
}
/*
if (Mathf.Abs(_rb.velocity.y) < 2f)
@ -363,7 +366,9 @@ public class PlayerBehavior : MonoBehaviour
{
isInWater = false;
isDash = false;
hasBounced = false;
playerInput.ActivateInput();
playerController.EndFloatGravity();
saveVelocity = Vector2.zero;
}
}

View File

@ -39,6 +39,8 @@ public class PlayerMovement : MonoBehaviour
GameObject trumpetAnimationObject;
bool trumpetActive = false;
//clarinet
private float tempFallSpeed;
//Jump
private bool _isJumpCut;
@ -91,6 +93,7 @@ public class PlayerMovement : MonoBehaviour
{
SetGravityScale(Data.gravityScale);
IsFacingRight = true;
tempFallSpeed = Data.maxFallSpeed;
}
void OnMove(InputValue value)
@ -313,10 +316,6 @@ public class PlayerMovement : MonoBehaviour
//Caps maximum fall speed, so when falling over large distances we don't accelerate to insanely high speeds
RB.velocity = new Vector2(RB.velocity.x, Mathf.Max(RB.velocity.y, -Data.maxFallSpeed));
}
/*else if (playerBehavior.isInWater)
{
SetGravityScale(0);
}*/
else
{
//Default gravity if standing on a platform or moving upwards
@ -563,6 +562,16 @@ public class PlayerMovement : MonoBehaviour
// print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
return (Physics2D.OverlapBox(new Vector2(this.transform.position.x, this.transform.position.y - _groundCheckOffset), _groundCheckSize, 0, _groundLayer) && !IsJumping);
}
public void FloatGravity()
{
Data.maxFallSpeed = 0.1f;
}
public void EndFloatGravity()
{
Data.maxFallSpeed = tempFallSpeed;
}
#endregion