player can now jump on enemies to defeat them
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@@ -193,7 +193,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 5.5, y: 5.5}
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m_EdgeRadius: 0
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--- !u!114 &217851877528699149
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MonoBehaviour:
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@@ -33,7 +33,7 @@ Transform:
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 14
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &493245979038171999
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SpriteRenderer:
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