clarinet check
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		@@ -96,7 +96,7 @@ public class PlayerBehavior : MonoBehaviour
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        }
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					        }
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        unlockedClarinet = stateController.unlockedClarinet;
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					        unlockedClarinet = stateController.unlockedClarinet;
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        if(playerIsAlive)
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					        if(playerIsAlive && unlockedClarinet)
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        {
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					        {
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            if (playerInput.actions["ClarinetDive"].WasPressedThisFrame())
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					            if (playerInput.actions["ClarinetDive"].WasPressedThisFrame())
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            {
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					            {
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