working on Bounce
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11
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18
Assets/Scripts/BounceBehavior.cs
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18
Assets/Scripts/BounceBehavior.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WaterBehavior : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
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11
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@ -19,10 +19,10 @@ public class PlayerBehavior : MonoBehaviour
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[Header("Clarinet:")]
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[Header("Clarinet:")]
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bool unlockedClarinet;
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bool unlockedClarinet;
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[SerializeField] private float maxDashTime = 3.0f;
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[SerializeField] private float maxDashTime = 2.5f;
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[SerializeField] private float dashStopSpeed = 0.1f;
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[SerializeField] private float dashStopSpeed = 0.1f;
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public Vector3 moveDirection;
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public Vector3 moveDirection;
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public float dashDistance = 0.2f;
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public float dashDistance = 0.1f;
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private float currentDashTime;
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private float currentDashTime;
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public bool isDash = false;
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public bool isDash = false;
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