working on Bounce
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18
Assets/Scripts/BounceBehavior.cs
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18
Assets/Scripts/BounceBehavior.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WaterBehavior : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/BounceBehavior.cs.meta
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11
Assets/Scripts/BounceBehavior.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f11c011d93f67a140b0991fa94ea41c3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -19,10 +19,10 @@ public class PlayerBehavior : MonoBehaviour
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[Header("Clarinet:")]
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bool unlockedClarinet;
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[SerializeField] private float maxDashTime = 3.0f;
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[SerializeField] private float maxDashTime = 2.5f;
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[SerializeField] private float dashStopSpeed = 0.1f;
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public Vector3 moveDirection;
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public float dashDistance = 0.2f;
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public float dashDistance = 0.1f;
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private float currentDashTime;
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public bool isDash = false;
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