created spawn point system
works by placing spawn point prefabs wherever you want them. Also created some prefabs of death zone and grapple zone objects
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79
Assets/Prefabs/WorldObjects/DeathZone.prefab
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Assets/Prefabs/WorldObjects/SpawnPoint.prefab
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this.stateController.SetDeathCanvasActive(true);
|
this.stateController.SetDeathCanvasActive(true);
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Destroy(this.gameObject);
|
Destroy(this.gameObject);
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}
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}
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else if (col.tag == "spawnPoint") {
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stateController.spawnPoint.GetComponent<SpawnPointBehavior>().DeactivateSpawnPoint();
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col.GetComponent<SpawnPointBehavior>().ActivateSpawnPoint();
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}
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}
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}
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void OnTriggerExit2D(Collider2D col)
|
void OnTriggerExit2D(Collider2D col)
|
||||||
|
32
Assets/Scripts/SpawnPointBehavior.cs
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32
Assets/Scripts/SpawnPointBehavior.cs
Normal file
@ -0,0 +1,32 @@
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|
using System.Collections;
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||||||
|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
public class SpawnPointBehavior : MonoBehaviour
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{
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// set in inspector
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[Header("Sprites")]
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[SerializeField] private Sprite deactivatedSprite;
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[SerializeField] private Sprite activatedSprite;
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// not set in inspector
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private SpriteRenderer _sr;
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private StateController stateController;
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|
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|
// Start is called before the first frame update
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|
void Start()
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|
{
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|
_sr = this.gameObject.GetComponent<SpriteRenderer>();
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|
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
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|
}
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|
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|
public void ActivateSpawnPoint() {
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|
_sr.sprite = activatedSprite;
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|
stateController.spawnPoint = this.gameObject;
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|
}
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|
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|
public void DeactivateSpawnPoint() {
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|
_sr.sprite = deactivatedSprite;
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|
}
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|
}
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11
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11
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Assets/Sprites/Items/tile_cave_bg_fluo.png
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BIN
Assets/Sprites/Items/tile_cave_bg_fluo.png
Normal file
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After Width: | Height: | Size: 11 KiB |
322
Assets/Sprites/Items/tile_cave_bg_fluo.png.meta
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322
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Normal file
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nameFileIdTable:
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|
tile_cave_bg_fluo_2: 1784232527
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|
tile_cave_bg_fluo_3: 1294118426
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|
tile_cave_bg_fluo_4: -379104516
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|
tile_cave_bg_fluo_5: -1426373910
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|
tile_cave_bg_fluo_6: 878075399
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assetBundleVariant:
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@ -12,6 +12,7 @@ TagManager:
|
|||||||
- instaDeath
|
- instaDeath
|
||||||
- SirJacques
|
- SirJacques
|
||||||
- YZone
|
- YZone
|
||||||
|
- spawnPoint
|
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layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user