Merge remote-tracking branch 'origin/master'
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		@@ -23,11 +23,13 @@ public class PlayerBehavior : MonoBehaviour
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    public float bonk = 2f;
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    private Vector2 saveVelocity;
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    public bool isInWater = false;
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    //dont know if gravity matters
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    public float dashForce = 1.2f;
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    private float dashTime = 1.0f;
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    private float dashInc = 0.1f;
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    private float currentDash = 0.0f;
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    Vector2 dashVec;
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    private bool lowSpeed = false;
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    [Header("Grappling:")]
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    [SerializeField] public Tutorial_GrapplingGun grapplingGun;
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@@ -126,6 +128,11 @@ public class PlayerBehavior : MonoBehaviour
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                dashVec = Vector2.zero;
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                playerInput.ActivateInput();
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            }
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            else
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            {
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                currentDash = 0.0f;
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                dashVec = Vector2.zero;
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            }
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        }
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    }
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@@ -231,21 +238,27 @@ public class PlayerBehavior : MonoBehaviour
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    void Bounce()
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    {
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        if(isDash)
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        Vector2 reflect;
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        if(lowSpeed)
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        {
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            Vector2 reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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            _rb.AddForce(reflect, ForceMode2D.Impulse);
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            reflect = Vector2.zero;
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            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
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        }
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        else
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        {
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            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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        }
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        //reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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        _rb.AddForce(reflect, ForceMode2D.Impulse);
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        reflect = Vector2.zero;
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        isDash = false;
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    }
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    void Water()
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    {
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        if(Mathf.Abs(_rb.velocity.y) < 2f)
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        if (Mathf.Abs(_rb.velocity.y) < 2f)
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        {
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            lowSpeed = true;
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            saveVelocity = Vector2.zero;
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            isInWater = true;
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        }
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        else
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        {
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@@ -276,6 +289,7 @@ public class PlayerBehavior : MonoBehaviour
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        }
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        else if (col.tag == "water")
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        {
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            isInWater = true;
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            Water();
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        }
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    }
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@@ -294,6 +308,8 @@ public class PlayerBehavior : MonoBehaviour
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        else if (col.tag == "water")
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        {
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            isInWater = false;
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            isDash = false;
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            playerInput.ActivateInput();
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            saveVelocity = Vector2.zero;
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        }
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    }
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@@ -342,6 +358,7 @@ public class PlayerBehavior : MonoBehaviour
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            audioSource.clip = deathSound;
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            audioSource.loop = false;
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            audioSource.Play();
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            playerInput.ActivateInput();
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            // animate
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            animator.Play("Die");
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