hi sammy
This commit is contained in:
parent
89ae237941
commit
a1cfe23993
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@ -11202,63 +11202,63 @@ Tilemap:
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@ -5,8 +5,6 @@ using UnityEngine.InputSystem;
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public class PlayerBehavior : MonoBehaviour
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{
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public PlayerData Data;
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[Header("Physics:")]
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private float _hInput;
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private Rigidbody2D _rb;
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@ -29,11 +27,11 @@ public class PlayerBehavior : MonoBehaviour
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private float currentDash = 0.0f;
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Vector2 dashVec;
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// things for bounce
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public float reflectForce = 1.5f;
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public float reflectForce = 1.1f;
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private Vector2 saveVelocity;
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private bool isInWater = false;
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private bool hasBounced = false;
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public float waterGravity = 0.3f;
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public float waterGravity = 0.5f;
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[Header("Cymbals:")]
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||||
private float cymbalActiveTime = 0f;
|
||||
@ -132,7 +130,7 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
currentDash += dashInc;
|
||||
}
|
||||
else if (!isInWater)
|
||||
else if ((currentDash == dashTime || currentDash > dashTime) && !isInWater)
|
||||
{
|
||||
isDash = false;
|
||||
currentDash = 0.0f;
|
||||
@ -273,7 +271,8 @@ public class PlayerBehavior : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
|
||||
reflect = new Vector2(saveVelocity.x * reflectForce, -(saveVelocity.y) * reflectForce);
|
||||
//reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
|
||||
hasBounced = true;
|
||||
}
|
||||
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
||||
@ -283,6 +282,7 @@ public class PlayerBehavior : MonoBehaviour
|
||||
|
||||
void Water()
|
||||
{
|
||||
print("water dash " + isDash);
|
||||
if(isDash)
|
||||
{
|
||||
saveVelocity = _rb.velocity;
|
||||
|
@ -228,7 +228,7 @@ public class PlayerMovement : MonoBehaviour
|
||||
_isJumpFalling = false;
|
||||
|
||||
bool inCoyoteTime = LastOnGroundTime > 0;
|
||||
print("coyote time: " + inCoyoteTime);
|
||||
//print("coyote time: " + inCoyoteTime);
|
||||
|
||||
Jump();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user