hi sammy
This commit is contained in:
parent
89ae237941
commit
a1cfe23993
@ -9472,8 +9472,8 @@ Tilemap:
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@ -9482,28 +9482,28 @@ Tilemap:
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@ -9512,8 +9512,8 @@ Tilemap:
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@ -9522,8 +9522,8 @@ Tilemap:
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@ -9532,8 +9532,8 @@ Tilemap:
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@ -9542,8 +9542,8 @@ Tilemap:
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@ -10302,8 +10302,8 @@ Tilemap:
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@ -10312,8 +10312,8 @@ Tilemap:
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@ -10322,18 +10322,18 @@ Tilemap:
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@ -10342,8 +10342,8 @@ Tilemap:
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@ -10352,28 +10352,28 @@ Tilemap:
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@ -11142,43 +11142,43 @@ Tilemap:
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@ -11202,63 +11202,63 @@ Tilemap:
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m_Data: {fileID: 11400000, guid: f0167dfba7d78444ba833f64ca4007d2, type: 2}
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m_Data: {fileID: 11400000, guid: f0167dfba7d78444ba833f64ca4007d2, type: 2}
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m_Data: {fileID: 11400000, guid: 2fd777b86deeec247bf3576fbd149d00, type: 2}
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m_Data: {fileID: 11400000, guid: 2fd777b86deeec247bf3576fbd149d00, type: 2}
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m_Data: {fileID: 11400000, guid: 798041ec2cd3c584bab050019dc27b84, type: 2}
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m_Data: {fileID: 11400000, guid: 798041ec2cd3c584bab050019dc27b84, type: 2}
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m_Data: {fileID: 11400000, guid: 52a05c9a292a7cb4999c15d18c3f0f30, type: 2}
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m_Data: {fileID: 11400000, guid: 52a05c9a292a7cb4999c15d18c3f0f30, type: 2}
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m_Data: {fileID: 0}
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m_Data: {fileID: 0}
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m_Data: {fileID: 11400000, guid: 37f612fe02448514a96bd94a2b5defc1, type: 2}
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m_Data: {fileID: 11400000, guid: 37f612fe02448514a96bd94a2b5defc1, type: 2}
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m_Data: {fileID: 11400000, guid: 501bac8dfe52a0346bfa1eb91a6a2ab4, type: 2}
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m_Data: {fileID: 11400000, guid: 501bac8dfe52a0346bfa1eb91a6a2ab4, type: 2}
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m_Data: {fileID: 11400000, guid: 0ee3b34e4fb5ee54fb57e02d06d65095, type: 2}
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m_Data: {fileID: 11400000, guid: 0ee3b34e4fb5ee54fb57e02d06d65095, type: 2}
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m_Data: {fileID: 11400000, guid: c22f654c8aa9aa944b5d693ca9103328, type: 2}
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m_Data: {fileID: 11400000, guid: c22f654c8aa9aa944b5d693ca9103328, type: 2}
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m_Data: {fileID: 11400000, guid: 83b63dbb237157d499ccae84db32bbff, type: 2}
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m_Data: {fileID: 11400000, guid: 83b63dbb237157d499ccae84db32bbff, type: 2}
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- m_RefCount: 48
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m_Data: {fileID: 11400000, guid: 3246eecec4010e846a1b9f2581ede5ce, type: 2}
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m_Data: {fileID: 11400000, guid: 3246eecec4010e846a1b9f2581ede5ce, type: 2}
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m_Data: {fileID: 11400000, guid: 0e60b89cec4828f4ea1b1b30424c0259, type: 2}
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m_Data: {fileID: 11400000, guid: 0e60b89cec4828f4ea1b1b30424c0259, type: 2}
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m_Data: {fileID: 11400000, guid: 9b586a46b81e0b34daf969de8ca99491, type: 2}
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m_Data: {fileID: 11400000, guid: 9b586a46b81e0b34daf969de8ca99491, type: 2}
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m_Data: {fileID: 11400000, guid: 2a531f8e22611b3448f1faa2234cb6bb, type: 2}
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m_Data: {fileID: 11400000, guid: 2a531f8e22611b3448f1faa2234cb6bb, type: 2}
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@ -29888,31 +29888,31 @@ Tilemap:
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m_Data: {fileID: 0}
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m_Data: {fileID: 0}
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- m_RefCount: 0
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- m_RefCount: 0
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m_Data: {fileID: 0}
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m_Data: {fileID: 0}
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m_Data: {fileID: 1877226299, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 1877226299, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 967020061, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 967020061, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -1084513563, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -1084513563, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -776105136, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -776105136, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 0}
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m_Data: {fileID: 0}
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m_Data: {fileID: -266210932, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -266210932, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -1748505736, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 462095006, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 462095006, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -260359440, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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||||||
|
@ -5,8 +5,6 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
public class PlayerBehavior : MonoBehaviour
|
public class PlayerBehavior : MonoBehaviour
|
||||||
{
|
{
|
||||||
public PlayerData Data;
|
|
||||||
|
|
||||||
[Header("Physics:")]
|
[Header("Physics:")]
|
||||||
private float _hInput;
|
private float _hInput;
|
||||||
private Rigidbody2D _rb;
|
private Rigidbody2D _rb;
|
||||||
@ -29,11 +27,11 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
private float currentDash = 0.0f;
|
private float currentDash = 0.0f;
|
||||||
Vector2 dashVec;
|
Vector2 dashVec;
|
||||||
// things for bounce
|
// things for bounce
|
||||||
public float reflectForce = 1.5f;
|
public float reflectForce = 1.1f;
|
||||||
private Vector2 saveVelocity;
|
private Vector2 saveVelocity;
|
||||||
private bool isInWater = false;
|
private bool isInWater = false;
|
||||||
private bool hasBounced = false;
|
private bool hasBounced = false;
|
||||||
public float waterGravity = 0.3f;
|
public float waterGravity = 0.5f;
|
||||||
|
|
||||||
[Header("Cymbals:")]
|
[Header("Cymbals:")]
|
||||||
private float cymbalActiveTime = 0f;
|
private float cymbalActiveTime = 0f;
|
||||||
@ -132,7 +130,7 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
}
|
}
|
||||||
currentDash += dashInc;
|
currentDash += dashInc;
|
||||||
}
|
}
|
||||||
else if (!isInWater)
|
else if ((currentDash == dashTime || currentDash > dashTime) && !isInWater)
|
||||||
{
|
{
|
||||||
isDash = false;
|
isDash = false;
|
||||||
currentDash = 0.0f;
|
currentDash = 0.0f;
|
||||||
@ -273,7 +271,8 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
|
reflect = new Vector2(saveVelocity.x * reflectForce, -(saveVelocity.y) * reflectForce);
|
||||||
|
//reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
|
||||||
hasBounced = true;
|
hasBounced = true;
|
||||||
}
|
}
|
||||||
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
||||||
@ -283,6 +282,7 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
|
|
||||||
void Water()
|
void Water()
|
||||||
{
|
{
|
||||||
|
print("water dash " + isDash);
|
||||||
if(isDash)
|
if(isDash)
|
||||||
{
|
{
|
||||||
saveVelocity = _rb.velocity;
|
saveVelocity = _rb.velocity;
|
||||||
|
@ -228,7 +228,7 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
_isJumpFalling = false;
|
_isJumpFalling = false;
|
||||||
|
|
||||||
bool inCoyoteTime = LastOnGroundTime > 0;
|
bool inCoyoteTime = LastOnGroundTime > 0;
|
||||||
print("coyote time: " + inCoyoteTime);
|
//print("coyote time: " + inCoyoteTime);
|
||||||
|
|
||||||
Jump();
|
Jump();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user