This commit is contained in:
allylikesfrogs 2023-05-05 21:37:59 -07:00
parent 89ae237941
commit a1cfe23993
3 changed files with 92 additions and 92 deletions

View File

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View File

@ -5,8 +5,6 @@ using UnityEngine.InputSystem;
public class PlayerBehavior : MonoBehaviour public class PlayerBehavior : MonoBehaviour
{ {
public PlayerData Data;
[Header("Physics:")] [Header("Physics:")]
private float _hInput; private float _hInput;
private Rigidbody2D _rb; private Rigidbody2D _rb;
@ -29,11 +27,11 @@ public class PlayerBehavior : MonoBehaviour
private float currentDash = 0.0f; private float currentDash = 0.0f;
Vector2 dashVec; Vector2 dashVec;
// things for bounce // things for bounce
public float reflectForce = 1.5f; public float reflectForce = 1.1f;
private Vector2 saveVelocity; private Vector2 saveVelocity;
private bool isInWater = false; private bool isInWater = false;
private bool hasBounced = false; private bool hasBounced = false;
public float waterGravity = 0.3f; public float waterGravity = 0.5f;
[Header("Cymbals:")] [Header("Cymbals:")]
private float cymbalActiveTime = 0f; private float cymbalActiveTime = 0f;
@ -132,7 +130,7 @@ public class PlayerBehavior : MonoBehaviour
} }
currentDash += dashInc; currentDash += dashInc;
} }
else if (!isInWater) else if ((currentDash == dashTime || currentDash > dashTime) && !isInWater)
{ {
isDash = false; isDash = false;
currentDash = 0.0f; currentDash = 0.0f;
@ -273,7 +271,8 @@ public class PlayerBehavior : MonoBehaviour
} }
else else
{ {
reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce); reflect = new Vector2(saveVelocity.x * reflectForce, -(saveVelocity.y) * reflectForce);
//reflect = new Vector2(saveVelocity.x * 1.1f, -(saveVelocity.y) * reflectForce);
hasBounced = true; hasBounced = true;
} }
_rb.AddForce(reflect, ForceMode2D.Impulse); _rb.AddForce(reflect, ForceMode2D.Impulse);
@ -283,6 +282,7 @@ public class PlayerBehavior : MonoBehaviour
void Water() void Water()
{ {
print("water dash " + isDash);
if(isDash) if(isDash)
{ {
saveVelocity = _rb.velocity; saveVelocity = _rb.velocity;

View File

@ -228,7 +228,7 @@ public class PlayerMovement : MonoBehaviour
_isJumpFalling = false; _isJumpFalling = false;
bool inCoyoteTime = LastOnGroundTime > 0; bool inCoyoteTime = LastOnGroundTime > 0;
print("coyote time: " + inCoyoteTime); //print("coyote time: " + inCoyoteTime);
Jump(); Jump();