add player death animation
also bugfixed some tambourine stuff
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@@ -42,6 +42,7 @@ GameObject:
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- component: {fileID: 5447655033524966674}
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- component: {fileID: 4957706768026546484}
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- component: {fileID: 6465130401096595230}
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- component: {fileID: 1214578695954916569}
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m_Layer: 0
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m_Name: CaveOctopus
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m_TagString: Enemy
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@@ -133,3 +134,48 @@ MonoBehaviour:
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firePoint: {fileID: 5766250975723295123}
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fireSpeed: 0.3
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projectileSpeed: 160
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--- !u!61 &1214578695954916569
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8749426230765200713}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 0.5, y: 0.5}
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newSize: {x: 1, y: 2}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.5, y: 0.5}
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m_EdgeRadius: 0
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