change: Added second level to MushroomVillage and implemented jump pads
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23
Assets/Scripts/Bouncepad.cs
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23
Assets/Scripts/Bouncepad.cs
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@@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bouncepad : MonoBehaviour
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{
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public enum Facing
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{
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Left,
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Right,
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}
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[SerializeField]
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Facing bounceDirection = Facing.Left;
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[SerializeField]
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public float bounceForce = 20f;
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public Facing Direction()
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{
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return this.bounceDirection;
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}
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}
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11
Assets/Scripts/Bouncepad.cs.meta
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11
Assets/Scripts/Bouncepad.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f75445772cf608f6a46acd7fd8dd323
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -239,13 +239,13 @@ public class PlayerBehavior : MonoBehaviour
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void Bounce()
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{
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Vector2 reflect;
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if(lowSpeed)
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if (lowSpeed)
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{
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reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
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reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * 0.75f);
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}
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else
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{
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reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * bonk);
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}
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//reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
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_rb.AddForce(reflect, ForceMode2D.Impulse);
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@@ -292,6 +292,27 @@ public class PlayerBehavior : MonoBehaviour
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isInWater = true;
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Water();
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}
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else if (col.tag == "bouncePad")
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{
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// Assign the player's velocity to zero so that the player can
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// bounce on the same jump pad
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this.playerController.RB.velocity = new Vector2(
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this.playerController.RB.velocity.x,
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0
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);
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Bouncepad pad = col.GetComponent<Bouncepad>();
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switch (pad.Direction())
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{
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case Bouncepad.Facing.Left:
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this.playerController.RB.AddForce(
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new Vector2(-pad.bounceForce, pad.bounceForce),
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ForceMode2D.Impulse
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);
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break;
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case Bouncepad.Facing.Right:
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break;
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}
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}
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}
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void OnTriggerExit2D(Collider2D col)
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@@ -367,7 +388,8 @@ public class PlayerBehavior : MonoBehaviour
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// this.stateController.SetDeathCanvasActive(true);
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if (grapplingRope.isGrappling) {
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if (grapplingRope.isGrappling)
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{
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LetGoOfGrapple();
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}
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