change: Added second level to MushroomVillage and implemented jump pads
This commit is contained in:
		
							
								
								
									
										23
									
								
								Assets/Scripts/Bouncepad.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Assets/Scripts/Bouncepad.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class Bouncepad : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public enum Facing
 | 
			
		||||
    {
 | 
			
		||||
        Left,
 | 
			
		||||
        Right,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    Facing bounceDirection = Facing.Left;
 | 
			
		||||
 | 
			
		||||
    [SerializeField]
 | 
			
		||||
    public float bounceForce = 20f;
 | 
			
		||||
 | 
			
		||||
    public Facing Direction()
 | 
			
		||||
    {
 | 
			
		||||
        return this.bounceDirection;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/Bouncepad.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/Bouncepad.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 1f75445772cf608f6a46acd7fd8dd323
 | 
			
		||||
MonoImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  defaultReferences: []
 | 
			
		||||
  executionOrder: 0
 | 
			
		||||
  icon: {instanceID: 0}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -239,13 +239,13 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
    void Bounce()
 | 
			
		||||
    {
 | 
			
		||||
        Vector2 reflect;
 | 
			
		||||
        if(lowSpeed)
 | 
			
		||||
        if (lowSpeed)
 | 
			
		||||
        {
 | 
			
		||||
            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
 | 
			
		||||
            reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * 0.75f);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
 | 
			
		||||
            reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * bonk);
 | 
			
		||||
        }
 | 
			
		||||
        //reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
 | 
			
		||||
        _rb.AddForce(reflect, ForceMode2D.Impulse);
 | 
			
		||||
@@ -292,6 +292,27 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
            isInWater = true;
 | 
			
		||||
            Water();
 | 
			
		||||
        }
 | 
			
		||||
        else if (col.tag == "bouncePad")
 | 
			
		||||
        {
 | 
			
		||||
            // Assign the player's velocity to zero so that the player can 
 | 
			
		||||
            // bounce on the same jump pad
 | 
			
		||||
            this.playerController.RB.velocity = new Vector2(
 | 
			
		||||
                this.playerController.RB.velocity.x,
 | 
			
		||||
                0
 | 
			
		||||
                );
 | 
			
		||||
            Bouncepad pad = col.GetComponent<Bouncepad>();
 | 
			
		||||
            switch (pad.Direction())
 | 
			
		||||
            {
 | 
			
		||||
                case Bouncepad.Facing.Left:
 | 
			
		||||
                    this.playerController.RB.AddForce(
 | 
			
		||||
                        new Vector2(-pad.bounceForce, pad.bounceForce),
 | 
			
		||||
                        ForceMode2D.Impulse
 | 
			
		||||
                        );
 | 
			
		||||
                    break;
 | 
			
		||||
                case Bouncepad.Facing.Right:
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void OnTriggerExit2D(Collider2D col)
 | 
			
		||||
@@ -367,7 +388,8 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
            // this.stateController.SetDeathCanvasActive(true);
 | 
			
		||||
 | 
			
		||||
            if (grapplingRope.isGrappling) {
 | 
			
		||||
            if (grapplingRope.isGrappling)
 | 
			
		||||
            {
 | 
			
		||||
                LetGoOfGrapple();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user