diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index fd926f5..7c9a255 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -34,13 +34,13 @@ Transform: m_GameObject: {fileID: 5885597207104481991} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 10} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 1.5, y: 1.5, z: 0.75} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 5885597207531562994} - {fileID: 5885597208269163161} m_Father: {fileID: 0} - m_RootOrder: 9 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &5885597207104481987 SpriteRenderer: @@ -254,8 +254,8 @@ MonoBehaviour: Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2} in_range: 0 enemy: {fileID: 0} - _groundCheckSize: {x: 0.49, y: 0.57} - _wallCheckSize: {x: 0.5, y: 1} + _groundCheckSize: {x: 0.52, y: 0.66} + _wallCheckSize: {x: 0.8, y: 0.97} _groundLayer: serializedVersion: 2 m_Bits: 64 @@ -961,7 +961,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5885597208857297553} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1, y: 0, z: 0} + m_LocalPosition: {x: 0.35, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -996,7 +996,7 @@ Transform: m_GameObject: {fileID: 7242173371790695690} m_LocalRotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 12, y: 6, z: 7.5} + m_LocalScale: {x: 6, y: 3, z: 3.75} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5885597208857297552}