player can only access items in correct scenes
This commit is contained in:
		@@ -13,6 +13,7 @@ GameObject:
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--- !u!1 &2874897583829168077
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					--- !u!1 &2874897583829168077
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@@ -242,7 +339,7 @@ BoxCollider2D:
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@@ -253,5 +350,5 @@ BoxCollider2D:
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@@ -146,6 +146,7 @@ GameObject:
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@@ -457,6 +458,102 @@ BoxCollider2D:
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@@ -5345,12 +5345,12 @@ Tilemap:
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@@ -5874,7 +5874,7 @@ AudioSource:
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					  m_audioClip: {fileID: 8300000, guid: 9567c15965a4246e0bd2f434e2d6fac6, type: 3}
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  m_Pitch: 1
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  Loop: 1
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					  Loop: 1
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					  Mute: 0
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@@ -75,6 +75,7 @@ public class EnemyPatrol : MonoBehaviour {
 | 
				
			|||||||
    IEnumerator Defeat() {
 | 
					    IEnumerator Defeat() {
 | 
				
			||||||
        this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
 | 
					        this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
 | 
				
			||||||
        animator.Play("Explosion");
 | 
					        animator.Play("Explosion");
 | 
				
			||||||
 | 
					        this.gameObject.GetComponent<AudioSource>().Play();
 | 
				
			||||||
        yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
					        yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
				
			||||||
        this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
 | 
					        this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
 | 
				
			||||||
        this.gameObject.SetActive(false);
 | 
					        this.gameObject.SetActive(false);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -16,6 +16,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
    [SerializeField] private Launch launcher;
 | 
					    [SerializeField] private Launch launcher;
 | 
				
			||||||
    [HideInInspector] public bool hasTambourine = true;
 | 
					    [HideInInspector] public bool hasTambourine = true;
 | 
				
			||||||
    GameObject tambourine;
 | 
					    GameObject tambourine;
 | 
				
			||||||
 | 
					    bool unlockedTambourine;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [Header("Grappling:")]
 | 
					    [Header("Grappling:")]
 | 
				
			||||||
    [SerializeField] public Tutorial_GrapplingGun grapplingGun;
 | 
					    [SerializeField] public Tutorial_GrapplingGun grapplingGun;
 | 
				
			||||||
@@ -41,6 +42,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    void Update()
 | 
					    void Update()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        unlockedTambourine = stateController.unlockedTambourine;
 | 
				
			||||||
        if (playerIsAlive) {
 | 
					        if (playerIsAlive) {
 | 
				
			||||||
            // throw tambourine
 | 
					            // throw tambourine
 | 
				
			||||||
            // if (Input.GetKeyDown(KeyCode.K)) {
 | 
					            // if (Input.GetKeyDown(KeyCode.K)) {
 | 
				
			||||||
@@ -110,7 +112,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void ThrowTambourine() {
 | 
					    void ThrowTambourine() {
 | 
				
			||||||
        if (hasTambourine && !grapplingRope.isGrappling)
 | 
					        if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                launcher.ThrowTambourine(forward);
 | 
					                launcher.ThrowTambourine(forward);
 | 
				
			||||||
                hasTambourine = false;
 | 
					                hasTambourine = false;
 | 
				
			||||||
@@ -155,6 +157,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        else if (col.tag == "instaDeath")
 | 
					        else if (col.tag == "instaDeath")
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
 | 
					            print("player fell in spikes");
 | 
				
			||||||
            StartCoroutine(DestroyPlayer());
 | 
					            StartCoroutine(DestroyPlayer());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else if (col.tag == "spawnPoint") {
 | 
					        else if (col.tag == "spawnPoint") {
 | 
				
			||||||
@@ -188,6 +191,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
                collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
 | 
					                collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                StartCoroutine(DestroyPlayer());
 | 
					                StartCoroutine(DestroyPlayer());
 | 
				
			||||||
 | 
					                print("enemy defeated player");
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else if (collision.gameObject.tag == "Projectile") {
 | 
					        else if (collision.gameObject.tag == "Projectile") {
 | 
				
			||||||
@@ -197,18 +201,27 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    IEnumerator DestroyPlayer() {
 | 
					    IEnumerator DestroyPlayer() {
 | 
				
			||||||
        playerIsAlive = false;
 | 
					        if (playerIsAlive) {
 | 
				
			||||||
 | 
					            print("destroyPlayer called");
 | 
				
			||||||
 | 
					            playerIsAlive = false;
 | 
				
			||||||
 | 
					            AudioSource audio = this.gameObject.GetComponent<AudioSource>();
 | 
				
			||||||
 | 
					            audio.Play();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // animate
 | 
					            // animate
 | 
				
			||||||
        animator.Play("Die");
 | 
					            animator.Play("Die");
 | 
				
			||||||
        yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
					            // yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
				
			||||||
 | 
					            yield return new WaitForSeconds(audio.clip.length);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        this.stateController.SetDeathCanvasActive(true);
 | 
					            // this.stateController.SetDeathCanvasActive(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // destroy all tambourines
 | 
					            // destroy all tambourines
 | 
				
			||||||
        GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
 | 
					            GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
 | 
				
			||||||
        foreach (GameObject tambourine in currentTambourines) {
 | 
					            foreach (GameObject tambourine in currentTambourines) {
 | 
				
			||||||
            tambourine.GetComponent<TambourineBehavior>().DestroySelf();
 | 
					                // tambourine.GetComponent<TambourineBehavior>().DestroySelf();
 | 
				
			||||||
 | 
					                Destroy(tambourine);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            this.stateController.RespawnPlayer();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -47,6 +47,7 @@ public class PlayerMovement : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    Tutorial_GrapplingRope grapplingRope;
 | 
					    Tutorial_GrapplingRope grapplingRope;
 | 
				
			||||||
    bool wasGrappling = false;
 | 
					    bool wasGrappling = false;
 | 
				
			||||||
 | 
					    bool unlockedTrumpet;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //Set all of these up in the inspector
 | 
					    //Set all of these up in the inspector
 | 
				
			||||||
    [Header("Checks")]
 | 
					    [Header("Checks")]
 | 
				
			||||||
@@ -60,6 +61,7 @@ public class PlayerMovement : MonoBehaviour
 | 
				
			|||||||
    [SerializeField] private LayerMask _groundLayer;
 | 
					    [SerializeField] private LayerMask _groundLayer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [HideInInspector] private PlayerBehavior playerBehavior;
 | 
					    [HideInInspector] private PlayerBehavior playerBehavior;
 | 
				
			||||||
 | 
					    [HideInInspector] private StateController stateController;
 | 
				
			||||||
    #endregion
 | 
					    #endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void Awake()
 | 
					    private void Awake()
 | 
				
			||||||
@@ -67,7 +69,7 @@ public class PlayerMovement : MonoBehaviour
 | 
				
			|||||||
        RB = GetComponent<Rigidbody2D>();
 | 
					        RB = GetComponent<Rigidbody2D>();
 | 
				
			||||||
        playerBehavior = this.gameObject.GetComponent<PlayerBehavior>();
 | 
					        playerBehavior = this.gameObject.GetComponent<PlayerBehavior>();
 | 
				
			||||||
        grapplingRope = playerBehavior.grapplingRope;
 | 
					        grapplingRope = playerBehavior.grapplingRope;
 | 
				
			||||||
 | 
					        stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private void Start()
 | 
					    private void Start()
 | 
				
			||||||
@@ -94,6 +96,7 @@ public class PlayerMovement : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    private void Update()
 | 
					    private void Update()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        unlockedTrumpet = stateController.unlockedTrumpet;
 | 
				
			||||||
        #region TIMERS
 | 
					        #region TIMERS
 | 
				
			||||||
        LastOnGroundTime -= Time.deltaTime;
 | 
					        LastOnGroundTime -= Time.deltaTime;
 | 
				
			||||||
        LastOnWallTime -= Time.deltaTime;
 | 
					        LastOnWallTime -= Time.deltaTime;
 | 
				
			||||||
@@ -125,7 +128,11 @@ public class PlayerMovement : MonoBehaviour
 | 
				
			|||||||
            if (IsGrounded()) //checks if set box overlaps with ground
 | 
					            if (IsGrounded()) //checks if set box overlaps with ground
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
 | 
					                LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
 | 
				
			||||||
                trumpet = 2;
 | 
					                if (unlockedTrumpet) {
 | 
				
			||||||
 | 
					                    trumpet = 2;
 | 
				
			||||||
 | 
					                } else {
 | 
				
			||||||
 | 
					                    trumpet = 0;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
                wasGrappling = false;
 | 
					                wasGrappling = false;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -22,9 +22,14 @@ public class StateController : MonoBehaviour {
 | 
				
			|||||||
    [Header("Enemies")]
 | 
					    [Header("Enemies")]
 | 
				
			||||||
    GameObject[] enemiesInScene;
 | 
					    GameObject[] enemiesInScene;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [Header("LevelProgression")]
 | 
					    [Header("Level Progression")]
 | 
				
			||||||
    GameObject victoryCanvas;
 | 
					    GameObject victoryCanvas;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Header("Unlocked Items")]
 | 
				
			||||||
 | 
					    [SerializeField] public bool unlockedTrumpet = false;
 | 
				
			||||||
 | 
					    [SerializeField] public bool unlockedTambourine = false;
 | 
				
			||||||
 | 
					    [SerializeField] public bool unlockedClarinet = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Awake() {
 | 
					    void Awake() {
 | 
				
			||||||
        // check to see if a state controller already exists
 | 
					        // check to see if a state controller already exists
 | 
				
			||||||
        if (GameObject.FindGameObjectWithTag("StateController") != null) {
 | 
					        if (GameObject.FindGameObjectWithTag("StateController") != null) {
 | 
				
			||||||
@@ -42,6 +47,8 @@ public class StateController : MonoBehaviour {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
 | 
					    void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #region FIND OBJECTS 
 | 
				
			||||||
        deathCanvas = GameObject.Find("DeathUICanvas");
 | 
					        deathCanvas = GameObject.Find("DeathUICanvas");
 | 
				
			||||||
        if (deathCanvas != null) {
 | 
					        if (deathCanvas != null) {
 | 
				
			||||||
            Button respawnButton = GameObject.Find("RespawnButton").GetComponent<Button>();
 | 
					            Button respawnButton = GameObject.Find("RespawnButton").GetComponent<Button>();
 | 
				
			||||||
@@ -73,6 +80,25 @@ public class StateController : MonoBehaviour {
 | 
				
			|||||||
        if (isPaused) {
 | 
					        if (isPaused) {
 | 
				
			||||||
            Unpause();
 | 
					            Unpause();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #region UNLOCK ITEMS
 | 
				
			||||||
 | 
					        if (SceneManager.GetActiveScene().name == "GrenouilleVillage") {
 | 
				
			||||||
 | 
					            unlockedTrumpet = false;
 | 
				
			||||||
 | 
					            unlockedTambourine = false;
 | 
				
			||||||
 | 
					            unlockedClarinet = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else if (SceneManager.GetActiveScene().name == "GrappleScene") {
 | 
				
			||||||
 | 
					            unlockedTrumpet = true;
 | 
				
			||||||
 | 
					            unlockedTambourine = true;
 | 
				
			||||||
 | 
					            unlockedClarinet = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else if (SceneManager.GetActiveScene().name == "ClarinetScene") {
 | 
				
			||||||
 | 
					            unlockedTrumpet = true;
 | 
				
			||||||
 | 
					            unlockedTambourine = true;
 | 
				
			||||||
 | 
					            unlockedClarinet = true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void OnToggleDebugMenu() {
 | 
					    void OnToggleDebugMenu() {
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user