player can only access items in correct scenes
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@@ -47,6 +47,7 @@ public class PlayerMovement : MonoBehaviour
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Tutorial_GrapplingRope grapplingRope;
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bool wasGrappling = false;
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bool unlockedTrumpet;
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//Set all of these up in the inspector
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[Header("Checks")]
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@@ -60,6 +61,7 @@ public class PlayerMovement : MonoBehaviour
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[SerializeField] private LayerMask _groundLayer;
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[HideInInspector] private PlayerBehavior playerBehavior;
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[HideInInspector] private StateController stateController;
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#endregion
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private void Awake()
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@@ -67,7 +69,7 @@ public class PlayerMovement : MonoBehaviour
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RB = GetComponent<Rigidbody2D>();
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playerBehavior = this.gameObject.GetComponent<PlayerBehavior>();
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grapplingRope = playerBehavior.grapplingRope;
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stateController = GameObject.FindGameObjectWithTag("StateController").GetComponent<StateController>();
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}
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private void Start()
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@@ -94,6 +96,7 @@ public class PlayerMovement : MonoBehaviour
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private void Update()
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{
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unlockedTrumpet = stateController.unlockedTrumpet;
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#region TIMERS
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LastOnGroundTime -= Time.deltaTime;
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LastOnWallTime -= Time.deltaTime;
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@@ -125,7 +128,11 @@ public class PlayerMovement : MonoBehaviour
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if (IsGrounded()) //checks if set box overlaps with ground
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{
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
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trumpet = 2;
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if (unlockedTrumpet) {
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trumpet = 2;
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} else {
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trumpet = 0;
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}
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wasGrappling = false;
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}
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