new dash
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@@ -19,13 +19,12 @@ public class PlayerBehavior : MonoBehaviour
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[Header("Clarinet:")]
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bool unlockedClarinet;
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[SerializeField] private float dashMult = 2;
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[SerializeField] private float maxDashTime = 2.0f;
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[SerializeField] private float dashStopSpeed = 0.01f;
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[SerializeField] private float maxDashTime = 3.0f;
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[SerializeField] private float dashStopSpeed = 0.1f;
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public Vector3 moveDirection;
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public float dashDistance = 0.2f;
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private float currentDashTime;
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public bool isDash = false;
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public Vector3 moveDirection;
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public float dashDistance = 0.1f;
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[Header("Grappling:")]
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[SerializeField] public Tutorial_GrapplingGun grapplingGun;
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