added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
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		@@ -44,7 +44,7 @@ GameObject:
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  - component: {fileID: 6465130401096595230}
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  m_Layer: 0
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  m_Name: CaveOctopus
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  m_TagString: Untagged
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  m_TagString: Enemy
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  m_Icon: {fileID: 0}
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  m_NavMeshLayer: 0
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  m_StaticEditorFlags: 0
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@@ -63,7 +63,7 @@ Transform:
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  m_Children:
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  - {fileID: 7108139142192227224}
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  m_Father: {fileID: 0}
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  m_RootOrder: 0
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  m_RootOrder: 12
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!212 &4957706768026546484
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SpriteRenderer:
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@@ -166,4 +166,11 @@ public class PlayerBehavior : MonoBehaviour
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            grappleSurface = null;
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        }
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    }
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    void OnCollisionEnter2D(Collision2D collision) {
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        if (collision.gameObject.tag == "Enemy") {
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            this.stateController.SetDeathCanvasActive(true);
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            Destroy(this.gameObject);
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        }
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    }
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}
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