(probably) fixed bug where enemy doesn't reset if grappled
also moved the victory object lower in the brasslands
This commit is contained in:
		@@ -2452,6 +2452,7 @@ MonoBehaviour:
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--- !u!251 &87289533
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PlatformEffector2D:
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@@ -3278,6 +3279,7 @@ MonoBehaviour:
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--- !u!251 &125680466
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PlatformEffector2D:
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@@ -8140,6 +8142,7 @@ MonoBehaviour:
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--- !u!251 &331950546
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PlatformEffector2D:
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@@ -8264,6 +8267,7 @@ MonoBehaviour:
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  moveSpeed: 1
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--- !u!251 &334660644
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PlatformEffector2D:
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@@ -16626,6 +16630,7 @@ MonoBehaviour:
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  moveSpeed: 1
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--- !u!251 &685337255
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PlatformEffector2D:
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@@ -21918,6 +21923,7 @@ MonoBehaviour:
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 1
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  isPlayingDefeatAnimation: 0
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--- !u!251 &870280021
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PlatformEffector2D:
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@@ -22777,6 +22783,7 @@ MonoBehaviour:
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 1
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--- !u!251 &889351566
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PlatformEffector2D:
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@@ -25591,6 +25598,7 @@ MonoBehaviour:
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 1
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  isPlayingDefeatAnimation: 0
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--- !u!251 &1009495252
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PlatformEffector2D:
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  m_ObjectHideFlags: 0
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@@ -43296,6 +43304,7 @@ MonoBehaviour:
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  yDown: 0
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 2.5
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  isPlayingDefeatAnimation: 0
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--- !u!251 &1767761847
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PlatformEffector2D:
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  m_ObjectHideFlags: 0
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@@ -50428,6 +50437,7 @@ MonoBehaviour:
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  yDown: 0
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 2.5
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  isPlayingDefeatAnimation: 0
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--- !u!251 &2042660774
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PlatformEffector2D:
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@@ -50552,6 +50562,7 @@ MonoBehaviour:
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  movementVectorVertical: {x: 0, y: 1}
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  moveSpeed: 1
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  isPlayingDefeatAnimation: 0
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--- !u!251 &2047200187
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PlatformEffector2D:
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  m_ObjectHideFlags: 0
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