This commit is contained in:
allylikesfrogs 2023-05-05 16:19:35 -07:00
commit 7e2c255fd5
32 changed files with 24814 additions and 2405 deletions

View File

@ -49,6 +49,15 @@
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@ -914,7 +914,7 @@ PrefabInstance:
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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bouncepad : MonoBehaviour
{
public enum Facing
{
Left,
Right,
}
[SerializeField]
Facing bounceDirection = Facing.Left;
[SerializeField]
public float bounceForce = 20f;
[SerializeField]
public float verticalModifier = 1.0f;
public Facing Direction()
{
return this.bounceDirection;
}
}

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@ -6,10 +6,18 @@ using TMPro;
public class DebugSceneSwitcher : MonoBehaviour public class DebugSceneSwitcher : MonoBehaviour
{ {
public static DebugSceneSwitcher Instance = null;
public bool showDropdown; public bool showDropdown;
void Awake() void Awake()
{ {
if (Instance == null) {
Instance = this;
} else {
Destroy(this.gameObject);
return;
}
// Keep the object around when we switch scenes // Keep the object around when we switch scenes
DontDestroyOnLoad(this.gameObject); DontDestroyOnLoad(this.gameObject);
CreateDropdownOptions(); CreateDropdownOptions();

View File

@ -17,6 +17,9 @@ public class DialogBoxes : MonoBehaviour
[SerializeField] Image backgroundImageObject; [SerializeField] Image backgroundImageObject;
[SerializeField] Sprite[] images; [SerializeField] Sprite[] images;
[Header("Buttons:")]
[SerializeField] GameObject backToMenuButton;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -37,7 +40,11 @@ public class DialogBoxes : MonoBehaviour
} }
else else
{ // no more dialog messages, advance the scene { // no more dialog messages, advance the scene
SceneController.Instance.NextScene(); if (backToMenuButton != null) {
backToMenuButton.SetActive(true);
} else {
SceneController.Instance.NextScene();
}
} }
} }

View File

@ -23,6 +23,7 @@ public class EnemyPatrol : MonoBehaviour {
[Header("General")] [Header("General")]
public float moveSpeed; public float moveSpeed;
Animator animator; Animator animator;
public bool isPlayingDefeatAnimation = false;
void Awake() { void Awake() {
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
@ -73,11 +74,13 @@ public class EnemyPatrol : MonoBehaviour {
} }
IEnumerator Defeat() { IEnumerator Defeat() {
isPlayingDefeatAnimation = true;
this.gameObject.GetComponent<BoxCollider2D>().enabled = false; this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
animator.Play("Explosion"); animator.Play("Explosion");
this.gameObject.GetComponent<AudioSource>().Play(); this.gameObject.GetComponent<AudioSource>().Play();
yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length); yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
this.gameObject.GetComponent<BoxCollider2D>().enabled = true; this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
isPlayingDefeatAnimation = false;
this.gameObject.SetActive(false); this.gameObject.SetActive(false);
} }

View File

@ -10,21 +10,26 @@ public class GameUIController : MonoBehaviour
public GameObject trumpetBackground; public GameObject trumpetBackground;
public GameObject tambourineBackground; public GameObject tambourineBackground;
public GameObject clarinetBackground; public GameObject clarinetBackground;
public GameObject cymbalBackground;
[HideInInspector] public GameObject trumpetUI; [HideInInspector] public GameObject trumpetUI;
[HideInInspector] public GameObject tambourineUI; [HideInInspector] public GameObject tambourineUI;
[HideInInspector] public GameObject clarinetUI; [HideInInspector] public GameObject clarinetUI;
[HideInInspector] public GameObject cymbalUI;
void Awake() void Awake()
{ {
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject; this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject; this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject; this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
this.cymbalUI = this.cymbalBackground.transform.GetChild(0).gameObject;
} }
void Start() { void Start()
{
this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet()); this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
this.tambourineBackground.SetActive(StateController.Instance.HasTambourine()); this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
this.clarinetBackground.SetActive(StateController.Instance.HasClarinet()); this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
this.cymbalBackground.SetActive(StateController.Instance.HasCymbal());
} }
public void ToggleTrumpet(bool toggleState) public void ToggleTrumpet(bool toggleState)
@ -54,10 +59,20 @@ public class GameUIController : MonoBehaviour
} }
} }
public void ToggleCymbal(bool toggleState)
{
bool curEnabled = cymbalUI.GetComponent<Image>().enabled;
if (curEnabled != toggleState)
{
cymbalUI.GetComponent<Image>().enabled = toggleState;
}
}
public void UpdateInstrumentUI() public void UpdateInstrumentUI()
{ {
this.ToggleTrumpet(StateController.Instance.HasTrumpet()); this.ToggleTrumpet(StateController.Instance.HasTrumpet());
this.ToggleTambourine(StateController.Instance.HasTambourine()); this.ToggleTambourine(StateController.Instance.HasTambourine());
this.ToggleClarinet(StateController.Instance.HasClarinet()); this.ToggleClarinet(StateController.Instance.HasClarinet());
this.ToggleCymbal(StateController.Instance.HasCymbal());
} }
} }

View File

@ -31,6 +31,10 @@ public class PlayerBehavior : MonoBehaviour
Vector2 dashVec; Vector2 dashVec;
private bool lowSpeed = false; private bool lowSpeed = false;
[Header("Cymbals:")]
private float cymbalActiveTime = 0f;
[SerializeField] AudioSource cymbalAudio;
[Header("Grappling:")] [Header("Grappling:")]
[SerializeField] public Tutorial_GrapplingGun grapplingGun; [SerializeField] public Tutorial_GrapplingGun grapplingGun;
[SerializeField] public Tutorial_GrapplingRope grapplingRope; [SerializeField] public Tutorial_GrapplingRope grapplingRope;
@ -72,6 +76,12 @@ public class PlayerBehavior : MonoBehaviour
void Update() void Update()
{ {
if (this.cymbalActiveTime < 0)
{
this.gameUI.ToggleCymbal(true);
}
this.cymbalActiveTime -= Time.deltaTime;
unlockedTambourine = StateController.Instance.HasTambourine(); unlockedTambourine = StateController.Instance.HasTambourine();
if (playerIsAlive) if (playerIsAlive)
{ {
@ -123,6 +133,7 @@ public class PlayerBehavior : MonoBehaviour
else if (!isInWater) else if (!isInWater)
{ {
isDash = false; isDash = false;
currentDash = 0.0f; currentDash = 0.0f;
_rb.AddForce(-(dashVec), ForceMode2D.Impulse); _rb.AddForce(-(dashVec), ForceMode2D.Impulse);
dashVec = Vector2.zero; dashVec = Vector2.zero;
@ -134,6 +145,22 @@ public class PlayerBehavior : MonoBehaviour
dashVec = Vector2.zero; dashVec = Vector2.zero;
} }
} }
if (StateController.Instance.HasCymbal())
{
if (this.playerInput.actions["CymbalCrash"].WasPressedThisFrame())
{
// Play the sound
this.gameUI.ToggleCymbal(false);
// this.audioSource.clip = cymbalSound;
// this.audioSource.loop = false;
// this.audioSource.Play();
cymbalAudio.Play();
// Set the cymbal active for the equivalent of one second
this.cymbalActiveTime = 1;
}
}
} }
void Animate() void Animate()
@ -239,13 +266,13 @@ public class PlayerBehavior : MonoBehaviour
void Bounce() void Bounce()
{ {
Vector2 reflect; Vector2 reflect;
if(lowSpeed) if (lowSpeed)
{ {
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f); reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * 0.75f);
} }
else else
{ {
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk); reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * bonk);
} }
_rb.AddForce(reflect, ForceMode2D.Impulse); _rb.AddForce(reflect, ForceMode2D.Impulse);
reflect = Vector2.zero; reflect = Vector2.zero;
@ -291,6 +318,28 @@ public class PlayerBehavior : MonoBehaviour
isInWater = true; isInWater = true;
Water(); Water();
} }
else if (col.tag == "bouncePad")
{
// Assign the player's velocity to zero so that the player can
// bounce on the same jump pad
this.playerController.RB.velocity = Vector2.zero;
Bouncepad pad = col.GetComponent<Bouncepad>();
switch (pad.Direction())
{
case Bouncepad.Facing.Left:
this.playerController.RB.AddForce(
new Vector2(-pad.bounceForce, pad.verticalModifier * pad.bounceForce),
ForceMode2D.Impulse
);
break;
case Bouncepad.Facing.Right:
this.playerController.RB.AddForce(
new Vector2(pad.bounceForce, pad.verticalModifier * pad.bounceForce),
ForceMode2D.Impulse
);
break;
}
}
} }
void OnTriggerExit2D(Collider2D col) void OnTriggerExit2D(Collider2D col)
@ -331,7 +380,19 @@ public class PlayerBehavior : MonoBehaviour
else if (collision.gameObject.tag == "Projectile") else if (collision.gameObject.tag == "Projectile")
{ {
Destroy(collision.gameObject); Destroy(collision.gameObject);
StartCoroutine(DestroyPlayer()); if (this.cymbalActiveTime > 0)
{
Vector2 projVel = collision.gameObject.GetComponent<Rigidbody2D>().velocity;
collision.gameObject.GetComponent<Rigidbody2D>().velocity =
new Vector2(
-projVel.x,
-projVel.y
);
}
else
{
StartCoroutine(DestroyPlayer());
}
} }
//stupid stuff for claude's house //stupid stuff for claude's house
else if (collision.gameObject.tag == "SirJacques") else if (collision.gameObject.tag == "SirJacques")
@ -366,7 +427,8 @@ public class PlayerBehavior : MonoBehaviour
// this.stateController.SetDeathCanvasActive(true); // this.stateController.SetDeathCanvasActive(true);
if (grapplingRope.isGrappling) { if (grapplingRope.isGrappling)
{
LetGoOfGrapple(); LetGoOfGrapple();
} }

View File

@ -16,6 +16,11 @@ public class SceneController : MonoBehaviour
{ {
Instance = this; Instance = this;
} }
else
{
Destroy(this.gameObject);
return;
}
// Make this object stay around when switching scenes // Make this object stay around when switching scenes
DontDestroyOnLoad(this.gameObject); DontDestroyOnLoad(this.gameObject);
SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneLoaded += OnSceneLoaded;
@ -26,13 +31,22 @@ public class SceneController : MonoBehaviour
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas"); GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
if (pauseMenu != null) if (pauseMenu != null)
{ {
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>(); // Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
quitButton.onClick.AddListener(BackToMainMenu); // quitButton.onClick.AddListener(BackToMainMenu);
} }
if (scene.buildIndex == 0) if (scene.buildIndex == 0)
{ // if this is the menu { // if this is the menu
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene); GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
} }
// if this is the last scene
if (scene.buildIndex == (SceneManager.sceneCountInBuildSettings - 1)) {
GameObject backToMenuButton = GameObject.Find("BackToMenuButton");
if (backToMenuButton != null) {
backToMenuButton.GetComponent<Button>().onClick.AddListener(delegate{LoadChosenScene(0);});
backToMenuButton.SetActive(false);
}
}
} }
public void NextScene() public void NextScene()

View File

@ -46,6 +46,9 @@ public class StateController : MonoBehaviour
if (Instance == null) if (Instance == null)
{ {
Instance = this; Instance = this;
} else {
Destroy(this.gameObject);
return;
} }
DontDestroyOnLoad(this.gameObject); DontDestroyOnLoad(this.gameObject);
SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneLoaded += OnSceneLoaded;
@ -102,6 +105,8 @@ public class StateController : MonoBehaviour
{ {
Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>(); Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
resumeButton.onClick.AddListener(Unpause); resumeButton.onClick.AddListener(Unpause);
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
quitButton.onClick.AddListener(SceneController.Instance.BackToMainMenu);
TogglePauseMenu(false); TogglePauseMenu(false);
} }
@ -180,7 +185,9 @@ public class StateController : MonoBehaviour
void TogglePauseMenu(bool showPauseMenu) void TogglePauseMenu(bool showPauseMenu)
{ {
pauseMenuCanvas.SetActive(showPauseMenu); if (pauseMenuCanvas != null) {
pauseMenuCanvas.SetActive(showPauseMenu);
}
} }
public void RespawnPlayer() public void RespawnPlayer()
@ -196,6 +203,9 @@ public class StateController : MonoBehaviour
{ {
foreach (GameObject enemy in enemiesInScene) foreach (GameObject enemy in enemiesInScene)
{ {
if (enemy.GetComponent<EnemyPatrol>().isPlayingDefeatAnimation) {
enemy.SetActive(false);
}
enemy.SetActive(true); enemy.SetActive(true);
} }
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