Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
This commit is contained in:
commit
7e2c255fd5
@ -49,6 +49,15 @@
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@ -173,6 +292,17 @@
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@ -184,6 +314,17 @@
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sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
1013
Assets/Scenes/GameEndScreen.unity
Normal file
1013
Assets/Scenes/GameEndScreen.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/GameEndScreen.unity.meta
Normal file
7
Assets/Scenes/GameEndScreen.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00a8225591a31417a93122f1eb4e7dff
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -914,7 +914,7 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 2527389465697474493, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
|
- target: {fileID: 2527389465697474493, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
|
||||||
propertyPath: showDropdown
|
propertyPath: showDropdown
|
||||||
value: 1
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3422388587178177106, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
|
- target: {fileID: 3422388587178177106, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
|
||||||
propertyPath: m_Pivot.x
|
propertyPath: m_Pivot.x
|
||||||
|
File diff suppressed because it is too large
Load Diff
25
Assets/Scripts/Bouncepad.cs
Normal file
25
Assets/Scripts/Bouncepad.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Bouncepad : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum Facing
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Facing bounceDirection = Facing.Left;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public float bounceForce = 20f;
|
||||||
|
[SerializeField]
|
||||||
|
public float verticalModifier = 1.0f;
|
||||||
|
|
||||||
|
public Facing Direction()
|
||||||
|
{
|
||||||
|
return this.bounceDirection;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bouncepad.cs.meta
Normal file
11
Assets/Scripts/Bouncepad.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f75445772cf608f6a46acd7fd8dd323
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -6,10 +6,18 @@ using TMPro;
|
|||||||
|
|
||||||
public class DebugSceneSwitcher : MonoBehaviour
|
public class DebugSceneSwitcher : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static DebugSceneSwitcher Instance = null;
|
||||||
|
|
||||||
public bool showDropdown;
|
public bool showDropdown;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
if (Instance == null) {
|
||||||
|
Instance = this;
|
||||||
|
} else {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
// Keep the object around when we switch scenes
|
// Keep the object around when we switch scenes
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
CreateDropdownOptions();
|
CreateDropdownOptions();
|
||||||
|
@ -17,6 +17,9 @@ public class DialogBoxes : MonoBehaviour
|
|||||||
[SerializeField] Image backgroundImageObject;
|
[SerializeField] Image backgroundImageObject;
|
||||||
[SerializeField] Sprite[] images;
|
[SerializeField] Sprite[] images;
|
||||||
|
|
||||||
|
[Header("Buttons:")]
|
||||||
|
[SerializeField] GameObject backToMenuButton;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -37,7 +40,11 @@ public class DialogBoxes : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // no more dialog messages, advance the scene
|
{ // no more dialog messages, advance the scene
|
||||||
SceneController.Instance.NextScene();
|
if (backToMenuButton != null) {
|
||||||
|
backToMenuButton.SetActive(true);
|
||||||
|
} else {
|
||||||
|
SceneController.Instance.NextScene();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,6 +23,7 @@ public class EnemyPatrol : MonoBehaviour {
|
|||||||
[Header("General")]
|
[Header("General")]
|
||||||
public float moveSpeed;
|
public float moveSpeed;
|
||||||
Animator animator;
|
Animator animator;
|
||||||
|
public bool isPlayingDefeatAnimation = false;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
@ -73,11 +74,13 @@ public class EnemyPatrol : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator Defeat() {
|
IEnumerator Defeat() {
|
||||||
|
isPlayingDefeatAnimation = true;
|
||||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
||||||
animator.Play("Explosion");
|
animator.Play("Explosion");
|
||||||
this.gameObject.GetComponent<AudioSource>().Play();
|
this.gameObject.GetComponent<AudioSource>().Play();
|
||||||
yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
|
||||||
this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
|
this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
|
||||||
|
isPlayingDefeatAnimation = false;
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,21 +10,26 @@ public class GameUIController : MonoBehaviour
|
|||||||
public GameObject trumpetBackground;
|
public GameObject trumpetBackground;
|
||||||
public GameObject tambourineBackground;
|
public GameObject tambourineBackground;
|
||||||
public GameObject clarinetBackground;
|
public GameObject clarinetBackground;
|
||||||
|
public GameObject cymbalBackground;
|
||||||
[HideInInspector] public GameObject trumpetUI;
|
[HideInInspector] public GameObject trumpetUI;
|
||||||
[HideInInspector] public GameObject tambourineUI;
|
[HideInInspector] public GameObject tambourineUI;
|
||||||
[HideInInspector] public GameObject clarinetUI;
|
[HideInInspector] public GameObject clarinetUI;
|
||||||
|
[HideInInspector] public GameObject cymbalUI;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
|
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
|
||||||
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
|
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
|
||||||
this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
|
this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
|
||||||
|
this.cymbalUI = this.cymbalBackground.transform.GetChild(0).gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start()
|
||||||
|
{
|
||||||
this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
|
this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
|
||||||
this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
|
this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
|
||||||
this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
|
this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
|
||||||
|
this.cymbalBackground.SetActive(StateController.Instance.HasCymbal());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleTrumpet(bool toggleState)
|
public void ToggleTrumpet(bool toggleState)
|
||||||
@ -54,10 +59,20 @@ public class GameUIController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToggleCymbal(bool toggleState)
|
||||||
|
{
|
||||||
|
bool curEnabled = cymbalUI.GetComponent<Image>().enabled;
|
||||||
|
if (curEnabled != toggleState)
|
||||||
|
{
|
||||||
|
cymbalUI.GetComponent<Image>().enabled = toggleState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateInstrumentUI()
|
public void UpdateInstrumentUI()
|
||||||
{
|
{
|
||||||
this.ToggleTrumpet(StateController.Instance.HasTrumpet());
|
this.ToggleTrumpet(StateController.Instance.HasTrumpet());
|
||||||
this.ToggleTambourine(StateController.Instance.HasTambourine());
|
this.ToggleTambourine(StateController.Instance.HasTambourine());
|
||||||
this.ToggleClarinet(StateController.Instance.HasClarinet());
|
this.ToggleClarinet(StateController.Instance.HasClarinet());
|
||||||
|
this.ToggleCymbal(StateController.Instance.HasCymbal());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,10 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
Vector2 dashVec;
|
Vector2 dashVec;
|
||||||
private bool lowSpeed = false;
|
private bool lowSpeed = false;
|
||||||
|
|
||||||
|
[Header("Cymbals:")]
|
||||||
|
private float cymbalActiveTime = 0f;
|
||||||
|
[SerializeField] AudioSource cymbalAudio;
|
||||||
|
|
||||||
[Header("Grappling:")]
|
[Header("Grappling:")]
|
||||||
[SerializeField] public Tutorial_GrapplingGun grapplingGun;
|
[SerializeField] public Tutorial_GrapplingGun grapplingGun;
|
||||||
[SerializeField] public Tutorial_GrapplingRope grapplingRope;
|
[SerializeField] public Tutorial_GrapplingRope grapplingRope;
|
||||||
@ -72,6 +76,12 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (this.cymbalActiveTime < 0)
|
||||||
|
{
|
||||||
|
this.gameUI.ToggleCymbal(true);
|
||||||
|
}
|
||||||
|
this.cymbalActiveTime -= Time.deltaTime;
|
||||||
|
|
||||||
unlockedTambourine = StateController.Instance.HasTambourine();
|
unlockedTambourine = StateController.Instance.HasTambourine();
|
||||||
if (playerIsAlive)
|
if (playerIsAlive)
|
||||||
{
|
{
|
||||||
@ -123,6 +133,7 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
else if (!isInWater)
|
else if (!isInWater)
|
||||||
{
|
{
|
||||||
isDash = false;
|
isDash = false;
|
||||||
|
|
||||||
currentDash = 0.0f;
|
currentDash = 0.0f;
|
||||||
_rb.AddForce(-(dashVec), ForceMode2D.Impulse);
|
_rb.AddForce(-(dashVec), ForceMode2D.Impulse);
|
||||||
dashVec = Vector2.zero;
|
dashVec = Vector2.zero;
|
||||||
@ -134,6 +145,22 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
dashVec = Vector2.zero;
|
dashVec = Vector2.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (StateController.Instance.HasCymbal())
|
||||||
|
{
|
||||||
|
if (this.playerInput.actions["CymbalCrash"].WasPressedThisFrame())
|
||||||
|
{
|
||||||
|
// Play the sound
|
||||||
|
this.gameUI.ToggleCymbal(false);
|
||||||
|
// this.audioSource.clip = cymbalSound;
|
||||||
|
// this.audioSource.loop = false;
|
||||||
|
// this.audioSource.Play();
|
||||||
|
cymbalAudio.Play();
|
||||||
|
|
||||||
|
// Set the cymbal active for the equivalent of one second
|
||||||
|
this.cymbalActiveTime = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Animate()
|
void Animate()
|
||||||
@ -239,13 +266,13 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
void Bounce()
|
void Bounce()
|
||||||
{
|
{
|
||||||
Vector2 reflect;
|
Vector2 reflect;
|
||||||
if(lowSpeed)
|
if (lowSpeed)
|
||||||
{
|
{
|
||||||
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
|
reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * 0.75f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
|
reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * bonk);
|
||||||
}
|
}
|
||||||
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
_rb.AddForce(reflect, ForceMode2D.Impulse);
|
||||||
reflect = Vector2.zero;
|
reflect = Vector2.zero;
|
||||||
@ -291,6 +318,28 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
isInWater = true;
|
isInWater = true;
|
||||||
Water();
|
Water();
|
||||||
}
|
}
|
||||||
|
else if (col.tag == "bouncePad")
|
||||||
|
{
|
||||||
|
// Assign the player's velocity to zero so that the player can
|
||||||
|
// bounce on the same jump pad
|
||||||
|
this.playerController.RB.velocity = Vector2.zero;
|
||||||
|
Bouncepad pad = col.GetComponent<Bouncepad>();
|
||||||
|
switch (pad.Direction())
|
||||||
|
{
|
||||||
|
case Bouncepad.Facing.Left:
|
||||||
|
this.playerController.RB.AddForce(
|
||||||
|
new Vector2(-pad.bounceForce, pad.verticalModifier * pad.bounceForce),
|
||||||
|
ForceMode2D.Impulse
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
case Bouncepad.Facing.Right:
|
||||||
|
this.playerController.RB.AddForce(
|
||||||
|
new Vector2(pad.bounceForce, pad.verticalModifier * pad.bounceForce),
|
||||||
|
ForceMode2D.Impulse
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerExit2D(Collider2D col)
|
void OnTriggerExit2D(Collider2D col)
|
||||||
@ -331,7 +380,19 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
else if (collision.gameObject.tag == "Projectile")
|
else if (collision.gameObject.tag == "Projectile")
|
||||||
{
|
{
|
||||||
Destroy(collision.gameObject);
|
Destroy(collision.gameObject);
|
||||||
StartCoroutine(DestroyPlayer());
|
if (this.cymbalActiveTime > 0)
|
||||||
|
{
|
||||||
|
Vector2 projVel = collision.gameObject.GetComponent<Rigidbody2D>().velocity;
|
||||||
|
collision.gameObject.GetComponent<Rigidbody2D>().velocity =
|
||||||
|
new Vector2(
|
||||||
|
-projVel.x,
|
||||||
|
-projVel.y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StartCoroutine(DestroyPlayer());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//stupid stuff for claude's house
|
//stupid stuff for claude's house
|
||||||
else if (collision.gameObject.tag == "SirJacques")
|
else if (collision.gameObject.tag == "SirJacques")
|
||||||
@ -366,7 +427,8 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
|
|
||||||
// this.stateController.SetDeathCanvasActive(true);
|
// this.stateController.SetDeathCanvasActive(true);
|
||||||
|
|
||||||
if (grapplingRope.isGrappling) {
|
if (grapplingRope.isGrappling)
|
||||||
|
{
|
||||||
LetGoOfGrapple();
|
LetGoOfGrapple();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,6 +16,11 @@ public class SceneController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
// Make this object stay around when switching scenes
|
// Make this object stay around when switching scenes
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
@ -26,13 +31,22 @@ public class SceneController : MonoBehaviour
|
|||||||
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
||||||
if (pauseMenu != null)
|
if (pauseMenu != null)
|
||||||
{
|
{
|
||||||
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
// Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
||||||
quitButton.onClick.AddListener(BackToMainMenu);
|
// quitButton.onClick.AddListener(BackToMainMenu);
|
||||||
}
|
}
|
||||||
if (scene.buildIndex == 0)
|
if (scene.buildIndex == 0)
|
||||||
{ // if this is the menu
|
{ // if this is the menu
|
||||||
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if this is the last scene
|
||||||
|
if (scene.buildIndex == (SceneManager.sceneCountInBuildSettings - 1)) {
|
||||||
|
GameObject backToMenuButton = GameObject.Find("BackToMenuButton");
|
||||||
|
if (backToMenuButton != null) {
|
||||||
|
backToMenuButton.GetComponent<Button>().onClick.AddListener(delegate{LoadChosenScene(0);});
|
||||||
|
backToMenuButton.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void NextScene()
|
public void NextScene()
|
||||||
|
@ -46,6 +46,9 @@ public class StateController : MonoBehaviour
|
|||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
} else {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
@ -102,6 +105,8 @@ public class StateController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
|
Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
|
||||||
resumeButton.onClick.AddListener(Unpause);
|
resumeButton.onClick.AddListener(Unpause);
|
||||||
|
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
||||||
|
quitButton.onClick.AddListener(SceneController.Instance.BackToMainMenu);
|
||||||
TogglePauseMenu(false);
|
TogglePauseMenu(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,7 +185,9 @@ public class StateController : MonoBehaviour
|
|||||||
|
|
||||||
void TogglePauseMenu(bool showPauseMenu)
|
void TogglePauseMenu(bool showPauseMenu)
|
||||||
{
|
{
|
||||||
pauseMenuCanvas.SetActive(showPauseMenu);
|
if (pauseMenuCanvas != null) {
|
||||||
|
pauseMenuCanvas.SetActive(showPauseMenu);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RespawnPlayer()
|
public void RespawnPlayer()
|
||||||
@ -196,6 +203,9 @@ public class StateController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
foreach (GameObject enemy in enemiesInScene)
|
foreach (GameObject enemy in enemiesInScene)
|
||||||
{
|
{
|
||||||
|
if (enemy.GetComponent<EnemyPatrol>().isPlayingDefeatAnimation) {
|
||||||
|
enemy.SetActive(false);
|
||||||
|
}
|
||||||
enemy.SetActive(true);
|
enemy.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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Assets/Sprites/Items/cymbals.png
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BIN
Assets/Sprites/Items/cymbals.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 554 B |
124
Assets/Sprites/Items/cymbals.png.meta
Normal file
124
Assets/Sprites/Items/cymbals.png.meta
Normal file
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physicsShape: []
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assetBundleName:
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assetBundleVariant:
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@ -87,6 +87,146 @@ Tilemap:
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m_GameObject: {fileID: 6993224976757945982}
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@ -237,6 +377,16 @@ Tilemap:
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@ -327,6 +477,16 @@ Tilemap:
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path: Assets/Scenes/MushroomForest.unity
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@ -23,6 +23,7 @@ TagManager:
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||||||
|
Loading…
Reference in New Issue
Block a user