Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
This commit is contained in:
		@@ -49,6 +49,15 @@
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			|||||||
                    "processors": "",
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					                    "processors": "",
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			||||||
                    "interactions": "",
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					                    "interactions": "",
 | 
				
			||||||
                    "initialStateCheck": false
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					                    "initialStateCheck": false
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			||||||
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					                },
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			||||||
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					                {
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			||||||
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					                    "name": "CymbalCrash",
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			||||||
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					                    "type": "Button",
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			||||||
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					                    "id": "843c8db5-9647-4f02-b522-4d0012340f9e",
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			||||||
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					                    "expectedControlType": "Button",
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			||||||
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					                    "processors": "",
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			||||||
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					                    "interactions": "",
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			||||||
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					                    "initialStateCheck": false
 | 
				
			||||||
                }
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					                }
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			||||||
            ],
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					            ],
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			||||||
            "bindings": [
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					            "bindings": [
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			||||||
@@ -162,6 +171,116 @@
 | 
				
			|||||||
                    "isComposite": false,
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					                    "isComposite": false,
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			||||||
                    "isPartOfComposite": true
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					                    "isPartOfComposite": true
 | 
				
			||||||
                },
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					                },
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			||||||
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					                {
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			||||||
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					                    "name": "Controller Joystick",
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			||||||
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					                    "id": "a65818cd-ecbd-4032-b536-9918f4310875",
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			||||||
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					                    "path": "2DVector",
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			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
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					                    "isComposite": true,
 | 
				
			||||||
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					                    "isPartOfComposite": false
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			||||||
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					                },
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			||||||
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					                {
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			||||||
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					                    "name": "up",
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			||||||
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					                    "id": "336b41f5-3458-41ad-8d46-b6737faf5d48",
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			||||||
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					                    "path": "<Gamepad>/leftStick/up",
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			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
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					                    "isComposite": false,
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			||||||
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					                    "isPartOfComposite": true
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			||||||
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					                },
 | 
				
			||||||
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					                {
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					                    "name": "down",
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					                    "id": "1df7dec0-3390-4bba-bb49-f58c3c9d804c",
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			||||||
 | 
					                    "path": "<Gamepad>/leftStick/down",
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			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
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					                    "groups": "",
 | 
				
			||||||
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					                    "action": "Move",
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			||||||
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					                    "isComposite": false,
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			||||||
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					                    "isPartOfComposite": true
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			||||||
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					                },
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			||||||
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					                {
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			||||||
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					                    "name": "left",
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			||||||
 | 
					                    "id": "5331f356-627c-4f50-b46d-64c9c3e904f2",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/leftStick/left",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
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			||||||
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					                },
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			||||||
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					                {
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			||||||
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					                    "name": "right",
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 | 
					                    "id": "e2b228c4-9dea-4b35-9f3c-89d80f4403c1",
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			||||||
 | 
					                    "path": "<Gamepad>/leftStick/right",
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			||||||
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					                    "interactions": "",
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			||||||
 | 
					                    "processors": "",
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			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
 | 
				
			||||||
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					                },
 | 
				
			||||||
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					                {
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 | 
					                    "name": "Controller DPad",
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 | 
					                    "id": "251f5056-c0e2-4283-9fc4-1def2853c06e",
 | 
				
			||||||
 | 
					                    "path": "2DVector",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
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					                    "isComposite": true,
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			||||||
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					                    "isPartOfComposite": false
 | 
				
			||||||
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					                },
 | 
				
			||||||
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					                {
 | 
				
			||||||
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					                    "name": "up",
 | 
				
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 | 
					                    "id": "6502d829-b468-42dd-8b21-b446d1ee421e",
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			||||||
 | 
					                    "path": "<Gamepad>/dpad/up",
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					                    "interactions": "",
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			||||||
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					                    "processors": "",
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			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
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			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
 | 
				
			||||||
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					                },
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			||||||
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					                {
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					                    "name": "down",
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 | 
					                    "id": "c7f002c3-0fce-414d-818b-44774de8c8f9",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/dpad/down",
 | 
				
			||||||
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					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
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			||||||
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					                    "groups": "",
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			||||||
 | 
					                    "action": "Move",
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			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
 | 
				
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					                },
 | 
				
			||||||
 | 
					                {
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 | 
					                    "name": "left",
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			||||||
 | 
					                    "id": "80207e1d-3e64-4dcc-b275-d51b2272ec6f",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/dpad/left",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "right",
 | 
				
			||||||
 | 
					                    "id": "f9194fa1-ab23-4f2e-b66e-9f34e7b93da9",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/dpad/right",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Move",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": true
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "77fb86b2-c108-4901-9a80-e00c9317d4df",
 | 
					                    "id": "77fb86b2-c108-4901-9a80-e00c9317d4df",
 | 
				
			||||||
@@ -173,6 +292,17 @@
 | 
				
			|||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "9a3278a2-fbcc-4c62-86cc-f6a7ba0a9789",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/leftTrigger",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Grapple",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "f3aa2992-7914-440a-b109-bf84cfa770a3",
 | 
					                    "id": "f3aa2992-7914-440a-b109-bf84cfa770a3",
 | 
				
			||||||
@@ -184,6 +314,17 @@
 | 
				
			|||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "e7016a0a-a5f7-4cae-9f61-e1c24389fcee",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/buttonWest",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "ThrowTambourine",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "ad2dbcc6-d98e-4d64-bce9-fb9f8741462e",
 | 
					                    "id": "ad2dbcc6-d98e-4d64-bce9-fb9f8741462e",
 | 
				
			||||||
@@ -206,16 +347,60 @@
 | 
				
			|||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "87596c7d-413a-4c50-bdf0-af2b5ad2ad4a",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/buttonSouth",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Jump",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "679f7163-1cdf-4ae4-b4f4-133d1b2514a6",
 | 
					                    "id": "679f7163-1cdf-4ae4-b4f4-133d1b2514a6",
 | 
				
			||||||
                    "path": "<Keyboard>/#(J)",
 | 
					                    "path": "<Keyboard>/j",
 | 
				
			||||||
                    "interactions": "",
 | 
					                    "interactions": "",
 | 
				
			||||||
                    "processors": "",
 | 
					                    "processors": "",
 | 
				
			||||||
                    "groups": "",
 | 
					                    "groups": "",
 | 
				
			||||||
                    "action": "ClarinetDive",
 | 
					                    "action": "ClarinetDive",
 | 
				
			||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "6ae2408a-2d3e-4336-8617-77080f43392c",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/buttonEast",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "ClarinetDive",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "167cc771-c2e4-4ab1-ba58-31e6e6730adf",
 | 
				
			||||||
 | 
					                    "path": "<Keyboard>/i",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "CymbalCrash",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "abad59d5-e221-4404-8bcf-853b2c27c7c7",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/buttonNorth",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "CymbalCrash",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            ]
 | 
					            ]
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
@@ -263,6 +448,17 @@
 | 
				
			|||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "46f7fb02-e125-4f89-b16d-cccd5f2b8ef8",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/start",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "Pause",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "504af2d0-cca5-428f-8009-de9fcff39bc7",
 | 
					                    "id": "504af2d0-cca5-428f-8009-de9fcff39bc7",
 | 
				
			||||||
@@ -274,6 +470,17 @@
 | 
				
			|||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "7f957879-011b-418a-a958-ec1c268993ce",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/buttonSouth",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "AdvanceDialog",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
                    "name": "",
 | 
					                    "name": "",
 | 
				
			||||||
                    "id": "2044f2bd-2b93-4c90-a43f-a68f845ba04c",
 | 
					                    "id": "2044f2bd-2b93-4c90-a43f-a68f845ba04c",
 | 
				
			||||||
@@ -284,6 +491,17 @@
 | 
				
			|||||||
                    "action": "ToggleDebugMenu",
 | 
					                    "action": "ToggleDebugMenu",
 | 
				
			||||||
                    "isComposite": false,
 | 
					                    "isComposite": false,
 | 
				
			||||||
                    "isPartOfComposite": false
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    "name": "",
 | 
				
			||||||
 | 
					                    "id": "f25ba7ac-3413-496c-9d08-b668e53fa368",
 | 
				
			||||||
 | 
					                    "path": "<Gamepad>/select",
 | 
				
			||||||
 | 
					                    "interactions": "",
 | 
				
			||||||
 | 
					                    "processors": "",
 | 
				
			||||||
 | 
					                    "groups": "",
 | 
				
			||||||
 | 
					                    "action": "ToggleDebugMenu",
 | 
				
			||||||
 | 
					                    "isComposite": false,
 | 
				
			||||||
 | 
					                    "isPartOfComposite": false
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            ]
 | 
					            ]
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -152,6 +152,83 @@ MonoBehaviour:
 | 
				
			|||||||
  m_FillOrigin: 0
 | 
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										Normal file
									
								
							
							
						
						
									
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							@@ -914,7 +914,7 @@ PrefabInstance:
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										25
									
								
								Assets/Scripts/Bouncepad.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								Assets/Scripts/Bouncepad.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
				
			|||||||
 | 
					using System.Collections;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using UnityEngine;
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			||||||
 | 
					
 | 
				
			||||||
 | 
					public class Bouncepad : MonoBehaviour
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			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public enum Facing
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Left,
 | 
				
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 | 
					        Right,
 | 
				
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 | 
					    }
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			||||||
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					    [SerializeField]
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 | 
					    Facing bounceDirection = Facing.Left;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [SerializeField]
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			||||||
 | 
					    public float bounceForce = 20f;
 | 
				
			||||||
 | 
					    [SerializeField]
 | 
				
			||||||
 | 
					    public float verticalModifier = 1.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Facing Direction()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        return this.bounceDirection;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
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										Normal file
									
								
							
							
						
						
									
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@@ -6,10 +6,18 @@ using TMPro;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
public class DebugSceneSwitcher : MonoBehaviour
 | 
					public class DebugSceneSwitcher : MonoBehaviour
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					    public static DebugSceneSwitcher Instance = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public bool showDropdown;
 | 
					    public bool showDropdown;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Awake()
 | 
					    void Awake()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        if (Instance == null) {
 | 
				
			||||||
 | 
					            Instance = this;
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            Destroy(this.gameObject);
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        // Keep the object around when we switch scenes
 | 
					        // Keep the object around when we switch scenes
 | 
				
			||||||
        DontDestroyOnLoad(this.gameObject);
 | 
					        DontDestroyOnLoad(this.gameObject);
 | 
				
			||||||
        CreateDropdownOptions();
 | 
					        CreateDropdownOptions();
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -17,6 +17,9 @@ public class DialogBoxes : MonoBehaviour
 | 
				
			|||||||
    [SerializeField] Image backgroundImageObject;
 | 
					    [SerializeField] Image backgroundImageObject;
 | 
				
			||||||
    [SerializeField] Sprite[] images;
 | 
					    [SerializeField] Sprite[] images;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Header("Buttons:")]
 | 
				
			||||||
 | 
					    [SerializeField] GameObject backToMenuButton;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Start is called before the first frame update
 | 
					    // Start is called before the first frame update
 | 
				
			||||||
    void Start()
 | 
					    void Start()
 | 
				
			||||||
@@ -37,7 +40,11 @@ public class DialogBoxes : MonoBehaviour
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
        { // no more dialog messages, advance the scene
 | 
					        { // no more dialog messages, advance the scene
 | 
				
			||||||
            SceneController.Instance.NextScene();
 | 
					            if (backToMenuButton != null) {
 | 
				
			||||||
 | 
					                backToMenuButton.SetActive(true);
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                SceneController.Instance.NextScene();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
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@@ -23,6 +23,7 @@ public class EnemyPatrol : MonoBehaviour {
 | 
				
			|||||||
    [Header("General")]
 | 
					    [Header("General")]
 | 
				
			||||||
    public float moveSpeed;
 | 
					    public float moveSpeed;
 | 
				
			||||||
    Animator animator;
 | 
					    Animator animator;
 | 
				
			||||||
 | 
					    public bool isPlayingDefeatAnimation = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Awake() {
 | 
					    void Awake() {
 | 
				
			||||||
        animator = GetComponent<Animator>();
 | 
					        animator = GetComponent<Animator>();
 | 
				
			||||||
@@ -73,11 +74,13 @@ public class EnemyPatrol : MonoBehaviour {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    IEnumerator Defeat() {
 | 
					    IEnumerator Defeat() {
 | 
				
			||||||
 | 
					        isPlayingDefeatAnimation = true;
 | 
				
			||||||
        this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
 | 
					        this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
 | 
				
			||||||
        animator.Play("Explosion");
 | 
					        animator.Play("Explosion");
 | 
				
			||||||
        this.gameObject.GetComponent<AudioSource>().Play();
 | 
					        this.gameObject.GetComponent<AudioSource>().Play();
 | 
				
			||||||
        yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
					        yield return new WaitForSeconds(animator.GetCurrentAnimatorStateInfo(0).length);
 | 
				
			||||||
        this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
 | 
					        this.gameObject.GetComponent<BoxCollider2D>().enabled = true;
 | 
				
			||||||
 | 
					        isPlayingDefeatAnimation = false;
 | 
				
			||||||
        this.gameObject.SetActive(false);
 | 
					        this.gameObject.SetActive(false);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -10,21 +10,26 @@ public class GameUIController : MonoBehaviour
 | 
				
			|||||||
    public GameObject trumpetBackground;
 | 
					    public GameObject trumpetBackground;
 | 
				
			||||||
    public GameObject tambourineBackground;
 | 
					    public GameObject tambourineBackground;
 | 
				
			||||||
    public GameObject clarinetBackground;
 | 
					    public GameObject clarinetBackground;
 | 
				
			||||||
 | 
					    public GameObject cymbalBackground;
 | 
				
			||||||
    [HideInInspector] public GameObject trumpetUI;
 | 
					    [HideInInspector] public GameObject trumpetUI;
 | 
				
			||||||
    [HideInInspector] public GameObject tambourineUI;
 | 
					    [HideInInspector] public GameObject tambourineUI;
 | 
				
			||||||
    [HideInInspector] public GameObject clarinetUI;
 | 
					    [HideInInspector] public GameObject clarinetUI;
 | 
				
			||||||
 | 
					    [HideInInspector] public GameObject cymbalUI;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Awake()
 | 
					    void Awake()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
 | 
					        this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
 | 
				
			||||||
        this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
 | 
					        this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
 | 
				
			||||||
        this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
 | 
					        this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
 | 
				
			||||||
 | 
					        this.cymbalUI = this.cymbalBackground.transform.GetChild(0).gameObject;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Start() {
 | 
					    void Start()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
        this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
 | 
					        this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
 | 
				
			||||||
        this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
 | 
					        this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
 | 
				
			||||||
        this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
 | 
					        this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
 | 
				
			||||||
 | 
					        this.cymbalBackground.SetActive(StateController.Instance.HasCymbal());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void ToggleTrumpet(bool toggleState)
 | 
					    public void ToggleTrumpet(bool toggleState)
 | 
				
			||||||
@@ -54,10 +59,20 @@ public class GameUIController : MonoBehaviour
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void ToggleCymbal(bool toggleState)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        bool curEnabled = cymbalUI.GetComponent<Image>().enabled;
 | 
				
			||||||
 | 
					        if (curEnabled != toggleState)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            cymbalUI.GetComponent<Image>().enabled = toggleState;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void UpdateInstrumentUI()
 | 
					    public void UpdateInstrumentUI()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        this.ToggleTrumpet(StateController.Instance.HasTrumpet());
 | 
					        this.ToggleTrumpet(StateController.Instance.HasTrumpet());
 | 
				
			||||||
        this.ToggleTambourine(StateController.Instance.HasTambourine());
 | 
					        this.ToggleTambourine(StateController.Instance.HasTambourine());
 | 
				
			||||||
        this.ToggleClarinet(StateController.Instance.HasClarinet());
 | 
					        this.ToggleClarinet(StateController.Instance.HasClarinet());
 | 
				
			||||||
 | 
					        this.ToggleCymbal(StateController.Instance.HasCymbal());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -31,6 +31,10 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
    Vector2 dashVec;
 | 
					    Vector2 dashVec;
 | 
				
			||||||
    private bool lowSpeed = false;
 | 
					    private bool lowSpeed = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Header("Cymbals:")]
 | 
				
			||||||
 | 
					    private float cymbalActiveTime = 0f;
 | 
				
			||||||
 | 
					    [SerializeField] AudioSource cymbalAudio;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [Header("Grappling:")]
 | 
					    [Header("Grappling:")]
 | 
				
			||||||
    [SerializeField] public Tutorial_GrapplingGun grapplingGun;
 | 
					    [SerializeField] public Tutorial_GrapplingGun grapplingGun;
 | 
				
			||||||
    [SerializeField] public Tutorial_GrapplingRope grapplingRope;
 | 
					    [SerializeField] public Tutorial_GrapplingRope grapplingRope;
 | 
				
			||||||
@@ -72,6 +76,12 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    void Update()
 | 
					    void Update()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        if (this.cymbalActiveTime < 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.gameUI.ToggleCymbal(true);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        this.cymbalActiveTime -= Time.deltaTime;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        unlockedTambourine = StateController.Instance.HasTambourine();
 | 
					        unlockedTambourine = StateController.Instance.HasTambourine();
 | 
				
			||||||
        if (playerIsAlive)
 | 
					        if (playerIsAlive)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
@@ -123,6 +133,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
            else if (!isInWater)
 | 
					            else if (!isInWater)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                isDash = false;
 | 
					                isDash = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                currentDash = 0.0f;
 | 
					                currentDash = 0.0f;
 | 
				
			||||||
                _rb.AddForce(-(dashVec), ForceMode2D.Impulse);
 | 
					                _rb.AddForce(-(dashVec), ForceMode2D.Impulse);
 | 
				
			||||||
                dashVec = Vector2.zero;
 | 
					                dashVec = Vector2.zero;
 | 
				
			||||||
@@ -134,6 +145,22 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
                dashVec = Vector2.zero;
 | 
					                dashVec = Vector2.zero;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (StateController.Instance.HasCymbal())
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (this.playerInput.actions["CymbalCrash"].WasPressedThisFrame())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                // Play the sound
 | 
				
			||||||
 | 
					                this.gameUI.ToggleCymbal(false);
 | 
				
			||||||
 | 
					                // this.audioSource.clip = cymbalSound;
 | 
				
			||||||
 | 
					                // this.audioSource.loop = false;
 | 
				
			||||||
 | 
					                // this.audioSource.Play();
 | 
				
			||||||
 | 
					                cymbalAudio.Play();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Set the cymbal active for the equivalent of one second
 | 
				
			||||||
 | 
					                this.cymbalActiveTime = 1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void Animate()
 | 
					    void Animate()
 | 
				
			||||||
@@ -239,13 +266,13 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
    void Bounce()
 | 
					    void Bounce()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        Vector2 reflect;
 | 
					        Vector2 reflect;
 | 
				
			||||||
        if(lowSpeed)
 | 
					        if (lowSpeed)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
 | 
					            reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * 0.75f);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
 | 
					            reflect = new Vector2(saveVelocity.x, -(saveVelocity.y) * bonk);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        _rb.AddForce(reflect, ForceMode2D.Impulse);
 | 
					        _rb.AddForce(reflect, ForceMode2D.Impulse);
 | 
				
			||||||
        reflect = Vector2.zero;
 | 
					        reflect = Vector2.zero;
 | 
				
			||||||
@@ -291,6 +318,28 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
            isInWater = true;
 | 
					            isInWater = true;
 | 
				
			||||||
            Water();
 | 
					            Water();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else if (col.tag == "bouncePad")
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            // Assign the player's velocity to zero so that the player can 
 | 
				
			||||||
 | 
					            // bounce on the same jump pad
 | 
				
			||||||
 | 
					            this.playerController.RB.velocity = Vector2.zero;
 | 
				
			||||||
 | 
					            Bouncepad pad = col.GetComponent<Bouncepad>();
 | 
				
			||||||
 | 
					            switch (pad.Direction())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                case Bouncepad.Facing.Left:
 | 
				
			||||||
 | 
					                    this.playerController.RB.AddForce(
 | 
				
			||||||
 | 
					                        new Vector2(-pad.bounceForce, pad.verticalModifier * pad.bounceForce),
 | 
				
			||||||
 | 
					                        ForceMode2D.Impulse
 | 
				
			||||||
 | 
					                        );
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                case Bouncepad.Facing.Right:
 | 
				
			||||||
 | 
					                    this.playerController.RB.AddForce(
 | 
				
			||||||
 | 
					                        new Vector2(pad.bounceForce, pad.verticalModifier * pad.bounceForce),
 | 
				
			||||||
 | 
					                        ForceMode2D.Impulse
 | 
				
			||||||
 | 
					                        );
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void OnTriggerExit2D(Collider2D col)
 | 
					    void OnTriggerExit2D(Collider2D col)
 | 
				
			||||||
@@ -331,7 +380,19 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
        else if (collision.gameObject.tag == "Projectile")
 | 
					        else if (collision.gameObject.tag == "Projectile")
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Destroy(collision.gameObject);
 | 
					            Destroy(collision.gameObject);
 | 
				
			||||||
            StartCoroutine(DestroyPlayer());
 | 
					            if (this.cymbalActiveTime > 0)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                Vector2 projVel = collision.gameObject.GetComponent<Rigidbody2D>().velocity;
 | 
				
			||||||
 | 
					                collision.gameObject.GetComponent<Rigidbody2D>().velocity =
 | 
				
			||||||
 | 
					                  new Vector2(
 | 
				
			||||||
 | 
					                      -projVel.x,
 | 
				
			||||||
 | 
					                      -projVel.y
 | 
				
			||||||
 | 
					                    );
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                StartCoroutine(DestroyPlayer());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        //stupid stuff for claude's house
 | 
					        //stupid stuff for claude's house
 | 
				
			||||||
        else if (collision.gameObject.tag == "SirJacques")
 | 
					        else if (collision.gameObject.tag == "SirJacques")
 | 
				
			||||||
@@ -366,7 +427,8 @@ public class PlayerBehavior : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            // this.stateController.SetDeathCanvasActive(true);
 | 
					            // this.stateController.SetDeathCanvasActive(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (grapplingRope.isGrappling) {
 | 
					            if (grapplingRope.isGrappling)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
                LetGoOfGrapple();
 | 
					                LetGoOfGrapple();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -16,6 +16,11 @@ public class SceneController : MonoBehaviour
 | 
				
			|||||||
        {
 | 
					        {
 | 
				
			||||||
            Instance = this;
 | 
					            Instance = this;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Destroy(this.gameObject);
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        // Make this object stay around when switching scenes
 | 
					        // Make this object stay around when switching scenes
 | 
				
			||||||
        DontDestroyOnLoad(this.gameObject);
 | 
					        DontDestroyOnLoad(this.gameObject);
 | 
				
			||||||
        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
					        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
				
			||||||
@@ -26,13 +31,22 @@ public class SceneController : MonoBehaviour
 | 
				
			|||||||
        GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
 | 
					        GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
 | 
				
			||||||
        if (pauseMenu != null)
 | 
					        if (pauseMenu != null)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
 | 
					            // Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
 | 
				
			||||||
            quitButton.onClick.AddListener(BackToMainMenu);
 | 
					            // quitButton.onClick.AddListener(BackToMainMenu);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        if (scene.buildIndex == 0)
 | 
					        if (scene.buildIndex == 0)
 | 
				
			||||||
        { // if this is the menu
 | 
					        { // if this is the menu
 | 
				
			||||||
            GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
 | 
					            GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // if this is the last scene
 | 
				
			||||||
 | 
					        if (scene.buildIndex == (SceneManager.sceneCountInBuildSettings - 1)) {
 | 
				
			||||||
 | 
					            GameObject backToMenuButton = GameObject.Find("BackToMenuButton");
 | 
				
			||||||
 | 
					            if (backToMenuButton != null) {
 | 
				
			||||||
 | 
					                backToMenuButton.GetComponent<Button>().onClick.AddListener(delegate{LoadChosenScene(0);});
 | 
				
			||||||
 | 
					                backToMenuButton.SetActive(false);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void NextScene()
 | 
					    public void NextScene()
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -46,6 +46,9 @@ public class StateController : MonoBehaviour
 | 
				
			|||||||
        if (Instance == null)
 | 
					        if (Instance == null)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            Instance = this;
 | 
					            Instance = this;
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            Destroy(this.gameObject);
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        DontDestroyOnLoad(this.gameObject);
 | 
					        DontDestroyOnLoad(this.gameObject);
 | 
				
			||||||
        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
					        SceneManager.sceneLoaded += OnSceneLoaded;
 | 
				
			||||||
@@ -102,6 +105,8 @@ public class StateController : MonoBehaviour
 | 
				
			|||||||
        {
 | 
					        {
 | 
				
			||||||
            Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
 | 
					            Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
 | 
				
			||||||
            resumeButton.onClick.AddListener(Unpause);
 | 
					            resumeButton.onClick.AddListener(Unpause);
 | 
				
			||||||
 | 
					            Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
 | 
				
			||||||
 | 
					            quitButton.onClick.AddListener(SceneController.Instance.BackToMainMenu);
 | 
				
			||||||
            TogglePauseMenu(false);
 | 
					            TogglePauseMenu(false);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -180,7 +185,9 @@ public class StateController : MonoBehaviour
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    void TogglePauseMenu(bool showPauseMenu)
 | 
					    void TogglePauseMenu(bool showPauseMenu)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        pauseMenuCanvas.SetActive(showPauseMenu);
 | 
					        if (pauseMenuCanvas != null) {
 | 
				
			||||||
 | 
					            pauseMenuCanvas.SetActive(showPauseMenu);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void RespawnPlayer()
 | 
					    public void RespawnPlayer()
 | 
				
			||||||
@@ -196,6 +203,9 @@ public class StateController : MonoBehaviour
 | 
				
			|||||||
    {
 | 
					    {
 | 
				
			||||||
        foreach (GameObject enemy in enemiesInScene)
 | 
					        foreach (GameObject enemy in enemiesInScene)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
 | 
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								Assets/Sprites/Items/cymbals.png
									
									
									
									
									
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								Assets/Sprites/Items/cymbals.png
									
									
									
									
									
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								Assets/Sprites/Items/cymbals.png.meta
									
									
									
									
									
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					      m_AllTileFlags: 1073741825
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					    second:
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					  - first: {x: -2, y: -8, z: 0}
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    second:
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					    second:
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    second:
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					    second:
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					      m_AllTileFlags: 1073741825
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					    second:
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					      m_TileObjectToInstantiateIndex: 65535
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					      m_AllTileFlags: 1073741825
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					    second:
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					  - first: {x: -2, y: -2, z: 0}
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    second:
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					    second:
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					      m_AllTileFlags: 1073741825
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					    second:
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					      m_TileObjectToInstantiateIndex: 65535
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					    m_Data: {fileID: 11400000, guid: cddf3522697e845a48f0ffeafffedceb, type: 2}
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					    m_Data: {fileID: 11400000, guid: 7834f7b1366284e9b889a252e33f6df0, type: 2}
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					    m_Data: {fileID: 11400000, guid: 10abe908d0b2d4a639f006605667de35, type: 2}
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					    forceMaximumCompressionQuality_BC6H_BC7: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
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			||||||
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					    buildTarget: Standalone
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			||||||
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					    maxTextureSize: 2048
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			||||||
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					    resizeAlgorithm: 0
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			||||||
 | 
					    textureFormat: -1
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			||||||
 | 
					    textureCompression: 1
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			||||||
 | 
					    compressionQuality: 50
 | 
				
			||||||
 | 
					    crunchedCompression: 0
 | 
				
			||||||
 | 
					    allowsAlphaSplitting: 0
 | 
				
			||||||
 | 
					    overridden: 0
 | 
				
			||||||
 | 
					    androidETC2FallbackOverride: 0
 | 
				
			||||||
 | 
					    forceMaximumCompressionQuality_BC6H_BC7: 0
 | 
				
			||||||
 | 
					  - serializedVersion: 3
 | 
				
			||||||
 | 
					    buildTarget: Server
 | 
				
			||||||
 | 
					    maxTextureSize: 2048
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			||||||
 | 
					    resizeAlgorithm: 0
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			||||||
 | 
					    textureFormat: -1
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			||||||
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					    textureCompression: 1
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			||||||
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					    compressionQuality: 50
 | 
				
			||||||
 | 
					    crunchedCompression: 0
 | 
				
			||||||
 | 
					    allowsAlphaSplitting: 0
 | 
				
			||||||
 | 
					    overridden: 0
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 | 
					    androidETC2FallbackOverride: 0
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			||||||
 | 
					    forceMaximumCompressionQuality_BC6H_BC7: 0
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			||||||
 | 
					  spriteSheet:
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			||||||
 | 
					    serializedVersion: 2
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			||||||
 | 
					    sprites: []
 | 
				
			||||||
 | 
					    outline: []
 | 
				
			||||||
 | 
					    physicsShape: []
 | 
				
			||||||
 | 
					    bones: []
 | 
				
			||||||
 | 
					    spriteID: 5e97eb03825dee720800000000000000
 | 
				
			||||||
 | 
					    internalID: 0
 | 
				
			||||||
 | 
					    vertices: []
 | 
				
			||||||
 | 
					    indices: 
 | 
				
			||||||
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					    edges: []
 | 
				
			||||||
 | 
					    weights: []
 | 
				
			||||||
 | 
					    secondaryTextures: []
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					    nameFileIdTable: {}
 | 
				
			||||||
 | 
					  mipmapLimitGroupName: 
 | 
				
			||||||
 | 
					  pSDRemoveMatte: 0
 | 
				
			||||||
 | 
					  userData: 
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 | 
					  assetBundleName: 
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			||||||
 | 
					  assetBundleVariant: 
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			||||||
@@ -38,4 +38,7 @@ EditorBuildSettings:
 | 
				
			|||||||
  - enabled: 1
 | 
					  - enabled: 1
 | 
				
			||||||
    path: Assets/Scenes/MushroomForest.unity
 | 
					    path: Assets/Scenes/MushroomForest.unity
 | 
				
			||||||
    guid: 90db41d80d66232b2b12ed7ee3e19718
 | 
					    guid: 90db41d80d66232b2b12ed7ee3e19718
 | 
				
			||||||
 | 
					  - enabled: 1
 | 
				
			||||||
 | 
					    path: Assets/Scenes/GameEndScreen.unity
 | 
				
			||||||
 | 
					    guid: 00a8225591a31417a93122f1eb4e7dff
 | 
				
			||||||
  m_configObjects: {}
 | 
					  m_configObjects: {}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -19,7 +19,7 @@ PlayerSettings:
 | 
				
			|||||||
  m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
 | 
					  m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
 | 
				
			||||||
  m_ShowUnitySplashScreen: 1
 | 
					  m_ShowUnitySplashScreen: 1
 | 
				
			||||||
  m_ShowUnitySplashLogo: 1
 | 
					  m_ShowUnitySplashLogo: 1
 | 
				
			||||||
  m_SplashScreenOverlayOpacity: 1
 | 
					  m_SplashScreenOverlayOpacity: 0.5
 | 
				
			||||||
  m_SplashScreenAnimation: 1
 | 
					  m_SplashScreenAnimation: 1
 | 
				
			||||||
  m_SplashScreenLogoStyle: 1
 | 
					  m_SplashScreenLogoStyle: 1
 | 
				
			||||||
  m_SplashScreenDrawMode: 0
 | 
					  m_SplashScreenDrawMode: 0
 | 
				
			||||||
@@ -39,7 +39,9 @@ PlayerSettings:
 | 
				
			|||||||
    y: 0
 | 
					    y: 0
 | 
				
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    width: 1
 | 
					    width: 1
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			||||||
    height: 1
 | 
					    height: 1
 | 
				
			||||||
  m_SplashScreenLogos: []
 | 
					  m_SplashScreenLogos:
 | 
				
			||||||
 | 
					  - logo: {fileID: 21300000, guid: f68d19bd1241e4d3ca2ba6c23803fdb2, type: 3}
 | 
				
			||||||
 | 
					    duration: 2
 | 
				
			||||||
  m_VirtualRealitySplashScreen: {fileID: 0}
 | 
					  m_VirtualRealitySplashScreen: {fileID: 0}
 | 
				
			||||||
  m_HolographicTrackingLossScreen: {fileID: 0}
 | 
					  m_HolographicTrackingLossScreen: {fileID: 0}
 | 
				
			||||||
  defaultScreenWidth: 1920
 | 
					  defaultScreenWidth: 1920
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -23,6 +23,7 @@ TagManager:
 | 
				
			|||||||
  - GameUICanvas
 | 
					  - GameUICanvas
 | 
				
			||||||
  - bouncy
 | 
					  - bouncy
 | 
				
			||||||
  - water
 | 
					  - water
 | 
				
			||||||
 | 
					  - bouncePad
 | 
				
			||||||
  layers:
 | 
					  layers:
 | 
				
			||||||
  - Default
 | 
					  - Default
 | 
				
			||||||
  - TransparentFX
 | 
					  - TransparentFX
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user