grenouille assets
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20926
Assets/Scenes/GrenouilleVillage.unity
Normal file
20926
Assets/Scenes/GrenouilleVillage.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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@ -156,6 +156,11 @@ public class PlayerBehavior : MonoBehaviour
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stateController.spawnPoint.GetComponent<SpawnPointBehavior>().DeactivateSpawnPoint();
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col.GetComponent<SpawnPointBehavior>().ActivateSpawnPoint();
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}
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else if (col.tag == "Trumpet")
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{
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this.playerController.in_range = true;
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this.playerController.enemy = col.transform.parent.gameObject;
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}
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}
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void OnTriggerExit2D(Collider2D col)
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@ -164,6 +169,11 @@ public class PlayerBehavior : MonoBehaviour
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{
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grappleSurface = null;
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}
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else if (col.tag == "Trumpet")
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{
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this.playerController.in_range = true;
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this.playerController.enemy = null;
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}
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}
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void OnCollisionEnter2D(Collision2D collision) {
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|
@ -9,7 +9,7 @@ public class PlayerMovement : MonoBehaviour
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public float runAcceleration;
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public float snappiness = 1;
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public float jumpSpeed;
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[Range(0,1)] public float airSpeedMultiplier;
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[Range(0, 1)] public float airSpeedMultiplier;
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private bool onGround = false;
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private float forward = 1;
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@ -23,6 +23,10 @@ public class PlayerMovement : MonoBehaviour
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public Vector2 boxSize;
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public float maxDistanceFromGround;
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private bool trumpet = false;
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public bool in_range = false;
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public GameObject enemy;
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[Header("State Control:")]
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[SerializeField] private StateController stateController;
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@ -46,10 +50,26 @@ public class PlayerMovement : MonoBehaviour
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//Debug.Log(this.movement);
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}
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void OnJump() {
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if (IsGrounded()) {
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void OnJump()
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{
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if (IsGrounded())
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{
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//need to add a condition so that trumpet is only true in certain scenes
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trumpet = true;
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rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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}
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else if (!IsGrounded() && in_range && trumpet)
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{
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Destroy(enemy.gameObject);
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rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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enemy = null;
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in_range = false;
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}
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else if (!IsGrounded() && trumpet && !in_range)
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{
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rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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trumpet = false;
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}
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}
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void FixedUpdate()
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@ -82,25 +102,33 @@ public class PlayerMovement : MonoBehaviour
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float frictionAmount = 0.5f;
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|
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// accelerate
|
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if (onGround && (Mathf.Abs(this.movement.x) > 0.1f)) { // regular acceleration
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if (onGround && (Mathf.Abs(this.movement.x) > 0.1f))
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{ // regular acceleration
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} else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling) { // while in air
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}
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else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling)
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{ // while in air
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this.rb.AddForce(move * Vector2.right * airSpeedMultiplier, ForceMode2D.Force);
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} else if (!playerBehavior.grapplingRope.isGrappling) { // while grappling
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}
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else if (!playerBehavior.grapplingRope.isGrappling)
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{ // while grappling
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this.rb.AddForce(move * Vector2.right * airSpeedMultiplier * airSpeedMultiplier, ForceMode2D.Force);
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}
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// decelerate until stopped
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if (onGround && Mathf.Abs(this.movement.x) < 0.1f)
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{
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if (Mathf.Abs(rb.velocity.x) > 0.1f) {
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if (Mathf.Abs(rb.velocity.x) > 0.1f)
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{
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float amount = Mathf.Min(
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Mathf.Abs(this.rb.velocity.x),
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Mathf.Abs(frictionAmount)
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);
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amount *= Mathf.Sign(this.rb.velocity.x);
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this.rb.AddForce(-amount * Vector2.right * snappiness, ForceMode2D.Impulse);
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} else {
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}
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else
|
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{
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}
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}
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|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1 +0,0 @@
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Subproject commit 413bfb2c6937c2d11546a7a81aed5ae43d5cc147
|
@ -16,6 +16,8 @@ TagManager:
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- StateController
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- SceneManager
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- DebugCanvas
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- Door
|
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- Trumpet
|
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layers:
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- Default
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- TransparentFX
|
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|
Loading…
Reference in New Issue
Block a user