grenouille assets
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								Assets/GrenouilleAssets
									
									
									
									
									
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								Assets/GrenouilleAssets
									
									
									
									
									
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							 Submodule Assets/GrenouilleAssets added at 3ad2d4d5bc
									
								
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										20926
									
								
								Assets/Scenes/GrenouilleVillage.unity
									
									
									
									
									
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										20926
									
								
								Assets/Scenes/GrenouilleVillage.unity
									
									
									
									
									
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 | 
			
		||||
@@ -164,6 +169,11 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
            grappleSurface = null;
 | 
			
		||||
        }
 | 
			
		||||
        else if (col.tag == "Trumpet")
 | 
			
		||||
        {
 | 
			
		||||
            this.playerController.in_range = true;
 | 
			
		||||
            this.playerController.enemy = null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void OnCollisionEnter2D(Collision2D collision) {
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,10 @@ public class PlayerMovement : MonoBehaviour
 | 
			
		||||
    public Vector2 boxSize;
 | 
			
		||||
    public float maxDistanceFromGround;
 | 
			
		||||
 | 
			
		||||
    private bool trumpet = false;
 | 
			
		||||
    public bool in_range = false;
 | 
			
		||||
    public GameObject enemy;
 | 
			
		||||
 | 
			
		||||
    [Header("State Control:")]
 | 
			
		||||
    [SerializeField] private StateController stateController;
 | 
			
		||||
 | 
			
		||||
@@ -46,10 +50,26 @@ public class PlayerMovement : MonoBehaviour
 | 
			
		||||
        //Debug.Log(this.movement);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void OnJump() {
 | 
			
		||||
        if (IsGrounded()) {
 | 
			
		||||
    void OnJump()
 | 
			
		||||
    {
 | 
			
		||||
        if (IsGrounded())
 | 
			
		||||
        {
 | 
			
		||||
            //need to add a condition so that trumpet is only true in certain scenes
 | 
			
		||||
            trumpet = true;
 | 
			
		||||
            rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
 | 
			
		||||
        }
 | 
			
		||||
        else if (!IsGrounded() && in_range && trumpet)
 | 
			
		||||
        {
 | 
			
		||||
            Destroy(enemy.gameObject);
 | 
			
		||||
            rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
 | 
			
		||||
            enemy = null;
 | 
			
		||||
            in_range = false;
 | 
			
		||||
        }
 | 
			
		||||
        else if (!IsGrounded() && trumpet && !in_range)
 | 
			
		||||
        {
 | 
			
		||||
            rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
 | 
			
		||||
            trumpet = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void FixedUpdate()
 | 
			
		||||
@@ -82,25 +102,33 @@ public class PlayerMovement : MonoBehaviour
 | 
			
		||||
        float frictionAmount = 0.5f;
 | 
			
		||||
 | 
			
		||||
        // accelerate
 | 
			
		||||
        if (onGround && (Mathf.Abs(this.movement.x) > 0.1f)) { // regular acceleration
 | 
			
		||||
        if (onGround && (Mathf.Abs(this.movement.x) > 0.1f))
 | 
			
		||||
        { // regular acceleration
 | 
			
		||||
            this.rb.AddForce(move * Vector2.right, ForceMode2D.Force);
 | 
			
		||||
        } else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling) { // while in air
 | 
			
		||||
        }
 | 
			
		||||
        else if (!onGround && (Mathf.Abs(this.movement.x) > 0.1f) && !playerBehavior.grapplingRope.isGrappling)
 | 
			
		||||
        { // while in air
 | 
			
		||||
            this.rb.AddForce(move * Vector2.right * airSpeedMultiplier, ForceMode2D.Force);
 | 
			
		||||
        } else if (!playerBehavior.grapplingRope.isGrappling) { // while grappling
 | 
			
		||||
        }
 | 
			
		||||
        else if (!playerBehavior.grapplingRope.isGrappling)
 | 
			
		||||
        { // while grappling
 | 
			
		||||
            this.rb.AddForce(move * Vector2.right * airSpeedMultiplier * airSpeedMultiplier, ForceMode2D.Force);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // decelerate until stopped
 | 
			
		||||
        if (onGround && Mathf.Abs(this.movement.x) < 0.1f)
 | 
			
		||||
        {
 | 
			
		||||
            if (Mathf.Abs(rb.velocity.x) > 0.1f) {
 | 
			
		||||
            if (Mathf.Abs(rb.velocity.x) > 0.1f)
 | 
			
		||||
            {
 | 
			
		||||
                float amount = Mathf.Min(
 | 
			
		||||
                    Mathf.Abs(this.rb.velocity.x),
 | 
			
		||||
                    Mathf.Abs(frictionAmount)
 | 
			
		||||
                    );
 | 
			
		||||
                amount *= Mathf.Sign(this.rb.velocity.x);
 | 
			
		||||
                this.rb.AddForce(-amount * Vector2.right * snappiness, ForceMode2D.Impulse);
 | 
			
		||||
            } else {
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                this.rb.velocity = new Vector2(0, rb.velocity.y);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							 Submodule Assets/ofb-assets deleted from 413bfb2c69
									
								
							@@ -16,6 +16,8 @@ TagManager:
 | 
			
		||||
  - StateController
 | 
			
		||||
  - SceneManager
 | 
			
		||||
  - DebugCanvas
 | 
			
		||||
  - Door
 | 
			
		||||
  - Trumpet
 | 
			
		||||
  layers:
 | 
			
		||||
  - Default
 | 
			
		||||
  - TransparentFX
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user