level layout progress
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@ -33,4 +33,4 @@ MonoBehaviour:
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e33: 1
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e33: 1
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m_InstancedGameObject: {fileID: 0}
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m_InstancedGameObject: {fileID: 0}
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m_Flags: 1
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m_Flags: 1
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m_ColliderType: 1
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m_ColliderType: 0
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@ -832,7 +832,12 @@ TextureImporter:
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape:
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- - {x: 12, y: -16}
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- {x: 16, y: -16}
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- {x: 16, y: -12}
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- {x: 16, y: -12}
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- {x: 11, y: -16}
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tessellationDetail: 0
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tessellationDetail: 0
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bones: []
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bones: []
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spriteID: 37c1ef364368042b9a26306902114f5c
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spriteID: 37c1ef364368042b9a26306902114f5c
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@ -853,7 +858,11 @@ TextureImporter:
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape:
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- - {x: -16, y: -16}
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- {x: -16, y: -12}
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- {x: 16, y: 16}
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- {x: 16, y: -16}
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tessellationDetail: 0
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tessellationDetail: 0
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bones: []
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bones: []
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spriteID: ada96807e9335422882f97ccc74f6260
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spriteID: ada96807e9335422882f97ccc74f6260
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