Added a movement controller, and added a demo scene
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11cf183839
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78
Assets/PlayerControls.inputactions
Normal file
78
Assets/PlayerControls.inputactions
Normal file
@ -0,0 +1,78 @@
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"name": "Move",
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14
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@ -1,19 +1,31 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
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{
|
{
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||||||
Rigidbody rb;
|
|
||||||
|
Vector2 movementValue;
|
||||||
|
[SerializeField]
|
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|
float speed;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Rigidbody2D rb;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
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{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnMove(InputValue value)
|
||||||
|
{
|
||||||
|
this.movementValue = value.Get<Vector2>() * speed;
|
||||||
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
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void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
this.rb.AddForce(new Vector3(this.movementValue.x, 0, this.movementValue.y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
"com.unity.feature.2d": "1.0.0",
|
"com.unity.feature.2d": "1.0.0",
|
||||||
"com.unity.ide.rider": "3.0.18",
|
"com.unity.ide.rider": "3.0.18",
|
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"com.unity.ide.visualstudio": "2.0.17",
|
"com.unity.ide.visualstudio": "2.0.17",
|
||||||
|
"com.unity.inputsystem": "1.4.4",
|
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"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.7.2",
|
"com.unity.timeline": "1.7.2",
|
||||||
|
@ -147,6 +147,15 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.inputsystem": {
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|
"version": "1.4.4",
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|
"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.uielements": "1.0.0"
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|
},
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|
"url": "https://packages.unity.com"
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|
},
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"com.unity.mathematics": {
|
"com.unity.mathematics": {
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"version": "1.2.6",
|
"version": "1.2.6",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
|
@ -676,7 +676,7 @@ PlayerSettings:
|
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embeddedLinuxEnableGamepadInput: 1
|
embeddedLinuxEnableGamepadInput: 1
|
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hmiCpuConfiguration:
|
hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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activeInputHandler: 1
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windowsGamepadBackendHint: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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framebufferDepthMemorylessMode: 0
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|
167
ProjectSettings/SceneTemplateSettings.json
Normal file
167
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,167 @@
|
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|
{
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"ignore": false,
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"ignore": true,
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|
"ignore": false,
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"supportsModification": true
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|
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|
],
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"ignore": false,
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|
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"newSceneOverride": 0
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}
|
Loading…
x
Reference in New Issue
Block a user