Added a movement controller, and added a demo scene
This commit is contained in:
		
							
								
								
									
										78
									
								
								Assets/PlayerControls.inputactions
									
									
									
									
									
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										78
									
								
								Assets/PlayerControls.inputactions
									
									
									
									
									
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							@@ -0,0 +1,78 @@
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@@ -1,19 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerController : MonoBehaviour
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{
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    Rigidbody rb;
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    Vector2 movementValue;
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    [SerializeField]
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    float speed;
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    [SerializeField]
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    Rigidbody2D rb;
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    // Start is called before the first frame update
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    void Start()
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    {
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    }
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    void OnMove(InputValue value)
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    {
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        this.movementValue = value.Get<Vector2>() * speed;
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    }
 | 
			
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    // Update is called once per frame
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    void Update()
 | 
			
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    {
 | 
			
		||||
 | 
			
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        this.rb.AddForce(new Vector3(this.movementValue.x, 0, this.movementValue.y));
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		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user