added buttons to pause menu
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &845299632
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 845299628}
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m_CullTransparentMesh: 1
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--- !u!1 &868267784
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GameObject:
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m_ObjectHideFlags: 0
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@ -1755,6 +2149,128 @@ RectTransform:
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m_Pivot: {x: 0, y: 0}
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--- !u!1 &1117643217
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 1117643219}
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m_IsActive: 1
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--- !u!224 &1117643218
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1117643217}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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- {fileID: 571951417}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -93}
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m_SizeDelta: {x: 355.1902, y: 65.6539}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1117643219
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m_SelectOnRight: {fileID: 0}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_PersistentCalls:
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m_FillCenter: 1
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1117643221
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1117643217}
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m_CullTransparentMesh: 1
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--- !u!1001 &1174441504
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -205,19 +205,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 106364288}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1044869961}
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m_TargetAssemblyTypeName: SceneController, Assembly-CSharp
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m_MethodName: NextScene
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_Calls: []
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--- !u!114 &106364288
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MonoBehaviour:
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m_ObjectHideFlags: 0
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|
@ -2,29 +2,40 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
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|
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public class SceneController : MonoBehaviour
|
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{
|
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private int currentSceneIndex = 0;
|
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|
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// this object will always exist!
|
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void Awake() {
|
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// check to see if a state controller already exists
|
||||
if (GameObject.FindGameObjectWithTag("SceneManager") != null) {
|
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Destroy(this.gameObject);
|
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} else { // if it doesn't, then this is the only one
|
||||
this.gameObject.tag = "SceneManager";
|
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}
|
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DontDestroyOnLoad(this.gameObject);
|
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SceneManager.sceneLoaded += OnSceneLoaded;
|
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}
|
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|
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void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
|
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GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
||||
if (pauseMenu != null) {
|
||||
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
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quitButton.onClick.AddListener(BackToMainMenu);
|
||||
}
|
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if (scene.buildIndex == 0) { // if this is the menu
|
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GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
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}
|
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}
|
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|
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// public void NextScene() {
|
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// currentSceneIndex += 1;
|
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|
||||
// print("attempting to load scene " + currentSceneIndex);
|
||||
// if (currentSceneIndex < SceneManager.sceneCount) {
|
||||
// SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
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// } else {
|
||||
// print("no more scenes!");
|
||||
// }
|
||||
// }
|
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|
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public void NextScene() {
|
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
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}
|
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|
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public void BackToMainMenu() {
|
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SceneManager.LoadScene(0); // main menu scene should be 0
|
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}
|
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|
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}
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|
@ -16,6 +16,12 @@ public class StateController : MonoBehaviour {
|
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public GameObject pauseMenuCanvas;
|
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|
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void Awake() {
|
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// check to see if a state controller already exists
|
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if (GameObject.FindGameObjectWithTag("StateController") != null) {
|
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Destroy(this.gameObject);
|
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} else { // if it doesn't, then this is the only one
|
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this.gameObject.tag = "StateController";
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}
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DontDestroyOnLoad(this.gameObject);
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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@ -30,9 +36,15 @@ public class StateController : MonoBehaviour {
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|
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pauseMenuCanvas = GameObject.Find("PauseMenuCanvas");
|
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if (pauseMenuCanvas != null) {
|
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Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
|
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resumeButton.onClick.AddListener(Unpause);
|
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TogglePauseMenu(false);
|
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}
|
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|
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if (isPaused) {
|
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Unpause();
|
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}
|
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|
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}
|
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|
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void OnPause() {
|
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@ -46,6 +58,12 @@ public class StateController : MonoBehaviour {
|
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isPaused = !isPaused;
|
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}
|
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|
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public void Unpause() {
|
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Time.timeScale = 1;
|
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TogglePauseMenu(false);
|
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isPaused = !isPaused;
|
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}
|
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|
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void TogglePauseMenu(bool showPauseMenu) {
|
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pauseMenuCanvas.SetActive(showPauseMenu);
|
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}
|
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|
File diff suppressed because one or more lines are too long
@ -13,6 +13,8 @@ TagManager:
|
||||
- SirJacques
|
||||
- YZone
|
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- spawnPoint
|
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- StateController
|
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- SceneManager
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layers:
|
||||
- Default
|
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- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user