added buttons to pause menu

This commit is contained in:
slevy14 2023-04-25 15:38:12 -07:00
parent c0f9749da5
commit 6612092d51
6 changed files with 875 additions and 294 deletions

View File

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@ -2,29 +2,40 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SceneController : MonoBehaviour
{
private int currentSceneIndex = 0;
// this object will always exist!
void Awake() {
// check to see if a state controller already exists
if (GameObject.FindGameObjectWithTag("SceneManager") != null) {
Destroy(this.gameObject);
} else { // if it doesn't, then this is the only one
this.gameObject.tag = "SceneManager";
}
DontDestroyOnLoad(this.gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
// public void NextScene() {
// currentSceneIndex += 1;
// print("attempting to load scene " + currentSceneIndex);
// if (currentSceneIndex < SceneManager.sceneCount) {
// SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
// } else {
// print("no more scenes!");
// }
// }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
if (pauseMenu != null) {
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
quitButton.onClick.AddListener(BackToMainMenu);
}
if (scene.buildIndex == 0) { // if this is the menu
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
}
}
public void NextScene() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void BackToMainMenu() {
SceneManager.LoadScene(0); // main menu scene should be 0
}
}

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@ -16,6 +16,12 @@ public class StateController : MonoBehaviour {
public GameObject pauseMenuCanvas;
void Awake() {
// check to see if a state controller already exists
if (GameObject.FindGameObjectWithTag("StateController") != null) {
Destroy(this.gameObject);
} else { // if it doesn't, then this is the only one
this.gameObject.tag = "StateController";
}
DontDestroyOnLoad(this.gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
}
@ -30,9 +36,15 @@ public class StateController : MonoBehaviour {
pauseMenuCanvas = GameObject.Find("PauseMenuCanvas");
if (pauseMenuCanvas != null) {
Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
resumeButton.onClick.AddListener(Unpause);
TogglePauseMenu(false);
}
if (isPaused) {
Unpause();
}
}
void OnPause() {
@ -46,6 +58,12 @@ public class StateController : MonoBehaviour {
isPaused = !isPaused;
}
public void Unpause() {
Time.timeScale = 1;
TogglePauseMenu(false);
isPaused = !isPaused;
}
void TogglePauseMenu(bool showPauseMenu) {
pauseMenuCanvas.SetActive(showPauseMenu);
}

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@ -13,6 +13,8 @@ TagManager:
- SirJacques
- YZone
- spawnPoint
- StateController
- SceneManager
layers:
- Default
- TransparentFX