added buttons to pause menu
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PrefabInstance:
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--- !u!114 &106364288
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@ -2,29 +2,40 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class SceneController : MonoBehaviour
|
public class SceneController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private int currentSceneIndex = 0;
|
|
||||||
|
|
||||||
// this object will always exist!
|
// this object will always exist!
|
||||||
void Awake() {
|
void Awake() {
|
||||||
|
// check to see if a state controller already exists
|
||||||
|
if (GameObject.FindGameObjectWithTag("SceneManager") != null) {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
} else { // if it doesn't, then this is the only one
|
||||||
|
this.gameObject.tag = "SceneManager";
|
||||||
|
}
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
|
||||||
|
GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
|
||||||
|
if (pauseMenu != null) {
|
||||||
|
Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
|
||||||
|
quitButton.onClick.AddListener(BackToMainMenu);
|
||||||
|
}
|
||||||
|
if (scene.buildIndex == 0) { // if this is the menu
|
||||||
|
GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// public void NextScene() {
|
|
||||||
// currentSceneIndex += 1;
|
|
||||||
|
|
||||||
// print("attempting to load scene " + currentSceneIndex);
|
|
||||||
// if (currentSceneIndex < SceneManager.sceneCount) {
|
|
||||||
// SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
|
||||||
// } else {
|
|
||||||
// print("no more scenes!");
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
public void NextScene() {
|
public void NextScene() {
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void BackToMainMenu() {
|
||||||
|
SceneManager.LoadScene(0); // main menu scene should be 0
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,12 @@ public class StateController : MonoBehaviour {
|
|||||||
public GameObject pauseMenuCanvas;
|
public GameObject pauseMenuCanvas;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
|
// check to see if a state controller already exists
|
||||||
|
if (GameObject.FindGameObjectWithTag("StateController") != null) {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
} else { // if it doesn't, then this is the only one
|
||||||
|
this.gameObject.tag = "StateController";
|
||||||
|
}
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
}
|
}
|
||||||
@ -30,9 +36,15 @@ public class StateController : MonoBehaviour {
|
|||||||
|
|
||||||
pauseMenuCanvas = GameObject.Find("PauseMenuCanvas");
|
pauseMenuCanvas = GameObject.Find("PauseMenuCanvas");
|
||||||
if (pauseMenuCanvas != null) {
|
if (pauseMenuCanvas != null) {
|
||||||
|
Button resumeButton = GameObject.Find("ResumeButton").GetComponent<Button>();
|
||||||
|
resumeButton.onClick.AddListener(Unpause);
|
||||||
TogglePauseMenu(false);
|
TogglePauseMenu(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (isPaused) {
|
||||||
|
Unpause();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnPause() {
|
void OnPause() {
|
||||||
@ -46,6 +58,12 @@ public class StateController : MonoBehaviour {
|
|||||||
isPaused = !isPaused;
|
isPaused = !isPaused;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Unpause() {
|
||||||
|
Time.timeScale = 1;
|
||||||
|
TogglePauseMenu(false);
|
||||||
|
isPaused = !isPaused;
|
||||||
|
}
|
||||||
|
|
||||||
void TogglePauseMenu(bool showPauseMenu) {
|
void TogglePauseMenu(bool showPauseMenu) {
|
||||||
pauseMenuCanvas.SetActive(showPauseMenu);
|
pauseMenuCanvas.SetActive(showPauseMenu);
|
||||||
}
|
}
|
||||||
|
File diff suppressed because one or more lines are too long
@ -13,6 +13,8 @@ TagManager:
|
|||||||
- SirJacques
|
- SirJacques
|
||||||
- YZone
|
- YZone
|
||||||
- spawnPoint
|
- spawnPoint
|
||||||
|
- StateController
|
||||||
|
- SceneManager
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user