added buttons to pause menu
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@@ -2,29 +2,40 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SceneController : MonoBehaviour
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{
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private int currentSceneIndex = 0;
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// this object will always exist!
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void Awake() {
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// check to see if a state controller already exists
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if (GameObject.FindGameObjectWithTag("SceneManager") != null) {
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Destroy(this.gameObject);
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} else { // if it doesn't, then this is the only one
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this.gameObject.tag = "SceneManager";
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}
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DontDestroyOnLoad(this.gameObject);
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
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GameObject pauseMenu = GameObject.Find("PauseMenuCanvas");
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if (pauseMenu != null) {
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Button quitButton = GameObject.Find("QuitButton").GetComponent<Button>();
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quitButton.onClick.AddListener(BackToMainMenu);
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}
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if (scene.buildIndex == 0) { // if this is the menu
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GameObject.Find("NewGameButton").GetComponent<Button>().onClick.AddListener(NextScene);
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}
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}
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// public void NextScene() {
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// currentSceneIndex += 1;
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// print("attempting to load scene " + currentSceneIndex);
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// if (currentSceneIndex < SceneManager.sceneCount) {
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// SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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// } else {
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// print("no more scenes!");
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// }
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// }
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public void NextScene() {
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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}
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public void BackToMainMenu() {
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SceneManager.LoadScene(0); // main menu scene should be 0
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}
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}
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