cleaned up comments in player behavior script

This commit is contained in:
slevy14 2023-04-14 15:59:13 -07:00
parent 41374abe80
commit 5b3de2e587

View File

@ -63,16 +63,7 @@ public class PlayerBehavior : MonoBehaviour {
grapplingGun.GrappleToTambourine(tambourine); grapplingGun.GrappleToTambourine(tambourine);
grapplingRope.isGrappling = true; grapplingRope.isGrappling = true;
} }
} else { // grapple to grapple surface } else {
// RaycastHit2D hit = Physics2D.Raycast(transform.position, new Vector2(0.500f * forward, 0.866f));
// if (hit.collider != null) {
// print("hit " + hit.collider.gameObject.tag);
// if (hit.collider.gameObject.tag == "grappleSurface" && !grapplingRope.isGrappling) {
// grapplingGun.GrappleToSurface(hit.collider.gameObject.transform.position);
// grapplingRope.isGrappling = true;
// }
// else {print("missed");}
// }
if (grappleSurface != null) { if (grappleSurface != null) {
grapplingGun.GrappleToSurface(grappleSurface.transform.position); grapplingGun.GrappleToSurface(grappleSurface.transform.position);
grapplingRope.isGrappling = true; grapplingRope.isGrappling = true;
@ -102,10 +93,6 @@ public class PlayerBehavior : MonoBehaviour {
} }
void FixedUpdate() { void FixedUpdate() {
// if (_hInput != 0) {
// _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y);
// }
if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) { if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) {
// print("grappling force"); // print("grappling force");
_rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0)); _rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0));