fix: Changed one last invocation to the new state controller system
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@ -32,7 +32,7 @@ public class DebugSceneSwitcher : MonoBehaviour
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public void ChangeScene(int index)
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public void ChangeScene(int index)
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{
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{
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// print(index);
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// print(index);
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this.gameObject.SetActive(false);
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SceneController.Instance.LoadChosenScene(index);
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SceneController.Instance.LoadChosenScene(index);
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this.gameObject.SetActive(false);
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}
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}
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}
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}
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@ -112,7 +112,7 @@ public class PlayerMovement : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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unlockedTrumpet = stateController.unlockedTrumpet;
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unlockedTrumpet = StateController.Instance.HasTrumpet();
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#region TIMERS
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#region TIMERS
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LastOnGroundTime -= Time.deltaTime;
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LastOnGroundTime -= Time.deltaTime;
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LastOnWallTime -= Time.deltaTime;
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LastOnWallTime -= Time.deltaTime;
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