fix: Changed one last invocation to the new state controller system
This commit is contained in:
@@ -32,7 +32,7 @@ public class DebugSceneSwitcher : MonoBehaviour
|
||||
public void ChangeScene(int index)
|
||||
{
|
||||
// print(index);
|
||||
this.gameObject.SetActive(false);
|
||||
SceneController.Instance.LoadChosenScene(index);
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user