fix: Changed one last invocation to the new state controller system
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		@@ -32,7 +32,7 @@ public class DebugSceneSwitcher : MonoBehaviour
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    public void ChangeScene(int index)
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    {
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        // print(index);
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        this.gameObject.SetActive(false);
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        SceneController.Instance.LoadChosenScene(index);
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        this.gameObject.SetActive(false);
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    }
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}
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@@ -112,7 +112,7 @@ public class PlayerMovement : MonoBehaviour
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    private void Update()
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    {
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        unlockedTrumpet = stateController.unlockedTrumpet;
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        unlockedTrumpet = StateController.Instance.HasTrumpet();
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        #region TIMERS
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        LastOnGroundTime -= Time.deltaTime;
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        LastOnWallTime -= Time.deltaTime;
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