fixed: player jittering and death sliding

This commit is contained in:
Sam 2023-04-30 23:53:52 -07:00
parent 14a4de41cc
commit 46f7cfe07e
5 changed files with 9 additions and 107 deletions

View File

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View File

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View File

@ -7,7 +7,7 @@ using TMPro;
public class DebugSceneSwitcher : MonoBehaviour
{
void Start() {
void Awake() {
if (!GameObject.Find("StateController").GetComponent<StateController>().inDebugMode) {
Destroy(this.gameObject);
}

View File

@ -80,6 +80,8 @@ public class PlayerMovement : MonoBehaviour
{
if (playerBehavior.playerIsAlive) {
this._moveInput = value.Get<Vector2>();
} else {
this._moveInput = Vector2.zero;
}
}