added scene switcher debug menu
can be accessed at any time with the
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parent
6612092d51
commit
41d128373d
@ -154,6 +154,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "ToggleDebugMenu",
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"type": "Button",
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"id": "78900e90-595e-493a-b089-37295389cb80",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@ -178,6 +187,17 @@
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"action": "AdvanceDialog",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "2044f2bd-2b93-4c90-a43f-a68f845ba04c",
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"path": "<Keyboard>/backquote",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "ToggleDebugMenu",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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File diff suppressed because it is too large
Load Diff
@ -266,15 +266,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_FillCenter: 1
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m_FillMethod: 4
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38
Assets/Scripts/DebugSceneSwitcher.cs
Normal file
38
Assets/Scripts/DebugSceneSwitcher.cs
Normal file
@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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public class DebugSceneSwitcher : MonoBehaviour
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{
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void Awake() {
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// check to see if a debug canvas already exists
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if (GameObject.FindGameObjectWithTag("DebugCanvas") != null) {
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Destroy(this.gameObject);
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} else { // if it doesn't, then this is the only one
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this.gameObject.tag = "DebugCanvas";
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}
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DontDestroyOnLoad(this.gameObject);
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CreateDropdownOptions();
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}
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void CreateDropdownOptions() {
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TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
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if (sceneDropdown.options.Count == 0) {
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List<string> sceneNames = new List<string>();
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) {
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
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print(newName);
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sceneNames.Add(newName);
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}
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sceneDropdown.AddOptions(sceneNames);
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}
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}
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public void ChangeScene(int index) {
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// print(index);
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GameObject.FindGameObjectWithTag("SceneManager").GetComponent<SceneController>().LoadChosenScene(index);
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}
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}
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11
Assets/Scripts/DebugSceneSwitcher.cs.meta
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11
Assets/Scripts/DebugSceneSwitcher.cs.meta
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -38,4 +38,8 @@ public class SceneController : MonoBehaviour
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SceneManager.LoadScene(0); // main menu scene should be 0
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}
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public void LoadChosenScene(int index) {
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SceneManager.LoadScene(index);
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}
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}
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@ -15,6 +15,8 @@ public class StateController : MonoBehaviour {
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public bool isPaused = false;
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public GameObject pauseMenuCanvas;
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GameObject debugCanvas;
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void Awake() {
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// check to see if a state controller already exists
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if (GameObject.FindGameObjectWithTag("StateController") != null) {
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@ -24,6 +26,9 @@ public class StateController : MonoBehaviour {
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}
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DontDestroyOnLoad(this.gameObject);
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SceneManager.sceneLoaded += OnSceneLoaded;
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debugCanvas = GameObject.Find("DebugCanvas");
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debugCanvas.SetActive(false);
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
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@ -44,10 +49,14 @@ public class StateController : MonoBehaviour {
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if (isPaused) {
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Unpause();
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}
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}
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void OnToggleDebugMenu() {
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debugCanvas.SetActive(!debugCanvas.activeSelf);
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}
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void OnPause() {
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if (pauseMenuCanvas != null) {
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if (!isPaused) {
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Time.timeScale = 0;
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TogglePauseMenu(true);
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@ -57,6 +66,7 @@ public class StateController : MonoBehaviour {
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}
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isPaused = !isPaused;
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}
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}
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public void Unpause() {
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Time.timeScale = 1;
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BIN
Assets/Sprites/Backgrounds/frog_open_mouth.jpeg
Normal file
BIN
Assets/Sprites/Backgrounds/frog_open_mouth.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
124
Assets/Sprites/Backgrounds/frog_open_mouth.jpeg.meta
Normal file
124
Assets/Sprites/Backgrounds/frog_open_mouth.jpeg.meta
Normal file
@ -0,0 +1,124 @@
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@ -15,6 +15,7 @@ TagManager:
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- spawnPoint
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- StateController
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- SceneManager
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- DebugCanvas
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layers:
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- Default
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- TransparentFX
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