added scene switcher debug menu
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38
Assets/Scripts/DebugSceneSwitcher.cs
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38
Assets/Scripts/DebugSceneSwitcher.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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public class DebugSceneSwitcher : MonoBehaviour
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{
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void Awake() {
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// check to see if a debug canvas already exists
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if (GameObject.FindGameObjectWithTag("DebugCanvas") != null) {
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Destroy(this.gameObject);
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} else { // if it doesn't, then this is the only one
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this.gameObject.tag = "DebugCanvas";
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}
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DontDestroyOnLoad(this.gameObject);
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CreateDropdownOptions();
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}
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void CreateDropdownOptions() {
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TMP_Dropdown sceneDropdown = GameObject.Find("SceneSwitcherDropdown").GetComponent<TMP_Dropdown>();
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if (sceneDropdown.options.Count == 0) {
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List<string> sceneNames = new List<string>();
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) {
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string newName = System.IO.Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i));
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print(newName);
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sceneNames.Add(newName);
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}
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sceneDropdown.AddOptions(sceneNames);
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}
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}
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public void ChangeScene(int index) {
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// print(index);
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GameObject.FindGameObjectWithTag("SceneManager").GetComponent<SceneController>().LoadChosenScene(index);
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}
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}
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