UPDATED TO UNITY 2022.2.15f1

please please please make sure this is opened in the right unity version or it will give you problems :)
This commit is contained in:
slevy14
2023-04-14 13:52:50 -07:00
parent 4b7bb231a9
commit 41374abe80
6 changed files with 37 additions and 21 deletions

View File

@@ -76,7 +76,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: b5f64a07787ea48ad8d00b3ec2d138e4, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@@ -108,6 +108,7 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &7137590925806210046
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -494,11 +494,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.x
value: 0.12876314
value: -30.82
objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.y
value: 2.1793785
value: -6.39
objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.z
@@ -538,7 +538,15 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 493245979038171997, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4018407283885727215, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: range
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 4018407283885727215, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: moveSpeed
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -1937,6 +1945,7 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
@@ -2039,6 +2048,7 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
@@ -10836,7 +10846,7 @@ GameObject:
- component: {fileID: 1957280655}
- component: {fileID: 1957280654}
m_Layer: 0
m_Name: Square (5)
m_Name: GrappleBox
m_TagString: grappleSurface
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -10964,7 +10974,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 0.30709326, g: 0.9716981, b: 0.35929897, a: 1}
m_Color: {r: 0.30709326, g: 0.9716981, b: 0.35929897, a: 0}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0

View File

@@ -27,4 +27,9 @@ public class EnemyPatrol : MonoBehaviour {
transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime;
}
}
void OnDrawGizmos() {
Gizmos.color = Color.green;
Gizmos.DrawLine(new Vector3(transform.position.x - range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z));
}
}