lots of small changes lol
worked on tambourine level layout, improved tambourine throwing, created enemy respawn system
This commit is contained in:
@@ -31,9 +31,10 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children:
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- {fileID: 873928600073109078}
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m_Father: {fileID: 0}
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m_RootOrder: 12
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &493245979038171999
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SpriteRenderer:
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@@ -177,3 +178,80 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1.1846523, y: 1.521285}
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m_EdgeRadius: 0
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--- !u!1 &2874897583829168077
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 873928600073109078}
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- component: {fileID: 3899809878591694715}
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m_Layer: 0
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m_Name: TrumpetBox
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m_TagString: Trumpet
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &873928600073109078
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2874897583829168077}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 493245979038171992}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!61 &3899809878591694715
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2874897583829168077}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0.058219433, y: 1.1354268}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2.125578, y: 2.1344056}
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m_EdgeRadius: 0
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@@ -252,9 +252,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
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trumpet: 0
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in_range: 0
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enemy: {fileID: 0}
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_groundCheckSize: {x: 0.52, y: 0.66}
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_groundCheckSize: {x: 0.52, y: 0.81}
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_wallCheckSize: {x: 0.8, y: 0.97}
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_groundLayer:
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serializedVersion: 2
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@@ -935,7 +936,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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tambourine: {fileID: 1383583972917023564, guid: f8f8a87d4db1d45a19b751cae19fe4f6, type: 3}
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horizSpeed: 7
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horizSpeed: 10
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vertSpeed: 14
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--- !u!1 &5885597208857297553
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GameObject:
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