added transition scene with basic tutorial AND PERSISTENT DATA
PLEASE launch game from the main menu scene, otherwise persistent data will not load correctly
This commit is contained in:
parent
d4e4fb87c0
commit
3de471ecd7
@ -134,7 +134,7 @@
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@ -158,6 +167,17 @@
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7
Assets/Scenes/Transitions.unity.meta
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7
Assets/Scenes/Transitions.unity.meta
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30
Assets/Scripts/DialogBoxes.cs
Normal file
30
Assets/Scripts/DialogBoxes.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using TMPro;
|
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|
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||||||
|
public class DialogBoxes : MonoBehaviour
|
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|
{
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|
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|
[Header("Dialog Messages:")]
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|
[SerializeField] string[] dialogMessages;
|
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|
private TMP_Text textField;
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|
private int messageCount = 0;
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|
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|
// Start is called before the first frame update
|
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|
void Start()
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|
{
|
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|
textField = this.gameObject.GetComponent<TMP_Text>();
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|
textField.text = dialogMessages[0];
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|
}
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|
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|
void OnAdvanceDialog() {
|
||||||
|
messageCount += 1;
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|
if (messageCount < dialogMessages.Length) {
|
||||||
|
textField.text = dialogMessages[messageCount];
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|
} else { // no more dialog messages, advance the scene
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|
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@ -1,30 +0,0 @@
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|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
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using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
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|
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public class PauseController : MonoBehaviour
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{
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public bool isPaused = false;
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public GameObject pauseMenuCanvas;
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void Awake() {
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TogglePauseMenu(false);
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}
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void OnPause() {
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if (!isPaused) {
|
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Time.timeScale = 0;
|
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TogglePauseMenu(true);
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|
||||||
} else {
|
|
||||||
Time.timeScale = 1;
|
|
||||||
TogglePauseMenu(false);
|
|
||||||
}
|
|
||||||
isPaused = !isPaused;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TogglePauseMenu(bool showPauseMenu) {
|
|
||||||
pauseMenuCanvas.SetActive(showPauseMenu);
|
|
||||||
}
|
|
||||||
}
|
|
@ -132,7 +132,7 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LetGoOfGrapple() {
|
void LetGoOfGrapple() {
|
||||||
bool currentlyPaused = GameObject.Find("PauseMenu").GetComponent<PauseController>().isPaused;
|
bool currentlyPaused = stateController.isPaused;
|
||||||
if (grapplingRope.isGrappling && !currentlyPaused) {
|
if (grapplingRope.isGrappling && !currentlyPaused) {
|
||||||
print("currently paused is " + currentlyPaused + ", releasing grapple");
|
print("currently paused is " + currentlyPaused + ", releasing grapple");
|
||||||
if (tambourine != null) {
|
if (tambourine != null) {
|
||||||
|
@ -10,6 +10,9 @@ public class SpawnPointBehavior : MonoBehaviour
|
|||||||
[SerializeField] private Sprite deactivatedSprite;
|
[SerializeField] private Sprite deactivatedSprite;
|
||||||
[SerializeField] private Sprite activatedSprite;
|
[SerializeField] private Sprite activatedSprite;
|
||||||
|
|
||||||
|
[Header("Initialization")]
|
||||||
|
[SerializeField] public bool firstSpawnPoint;
|
||||||
|
|
||||||
// not set in inspector
|
// not set in inspector
|
||||||
private SpriteRenderer _sr;
|
private SpriteRenderer _sr;
|
||||||
private StateController stateController;
|
private StateController stateController;
|
||||||
@ -19,6 +22,9 @@ public class SpawnPointBehavior : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_sr = this.gameObject.GetComponent<SpriteRenderer>();
|
_sr = this.gameObject.GetComponent<SpriteRenderer>();
|
||||||
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
stateController = GameObject.Find("StateController").GetComponent<StateController>();
|
||||||
|
if (firstSpawnPoint) {
|
||||||
|
ActivateSpawnPoint();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateSpawnPoint() {
|
public void ActivateSpawnPoint() {
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class StateController : MonoBehaviour {
|
public class StateController : MonoBehaviour {
|
||||||
|
|
||||||
@ -9,14 +11,49 @@ public class StateController : MonoBehaviour {
|
|||||||
public GameObject spawnPoint;
|
public GameObject spawnPoint;
|
||||||
[SerializeField] private GameObject deathCanvas;
|
[SerializeField] private GameObject deathCanvas;
|
||||||
|
|
||||||
|
[Header("Pause Menu")]
|
||||||
|
public bool isPaused = false;
|
||||||
|
public GameObject pauseMenuCanvas;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
deathCanvas.SetActive(false);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode) {
|
||||||
|
deathCanvas = GameObject.Find("DeathUICanvas");
|
||||||
|
if (deathCanvas != null) {
|
||||||
|
Button respawnButton = GameObject.Find("RespawnButton").GetComponent<Button>();
|
||||||
|
respawnButton.onClick.AddListener(RespawnPlayer);
|
||||||
|
deathCanvas.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
pauseMenuCanvas = GameObject.Find("PauseMenuCanvas");
|
||||||
|
if (pauseMenuCanvas != null) {
|
||||||
|
TogglePauseMenu(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPause() {
|
||||||
|
if (!isPaused) {
|
||||||
|
Time.timeScale = 0;
|
||||||
|
TogglePauseMenu(true);
|
||||||
|
} else {
|
||||||
|
Time.timeScale = 1;
|
||||||
|
TogglePauseMenu(false);
|
||||||
|
}
|
||||||
|
isPaused = !isPaused;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TogglePauseMenu(bool showPauseMenu) {
|
||||||
|
pauseMenuCanvas.SetActive(showPauseMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RespawnPlayer() {
|
public void RespawnPlayer() {
|
||||||
SetDeathCanvasActive(false);
|
SetDeathCanvasActive(false);
|
||||||
GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
|
GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
|
||||||
Instantiate(player, spawnPoint.transform.position, spawnPoint.transform.rotation);
|
Instantiate(player, spawnPoint.transform.position, player.transform.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetDeathCanvasActive(bool activeState) {
|
public void SetDeathCanvasActive(bool activeState) {
|
||||||
|
@ -52,16 +52,19 @@ public class TambourineBehavior : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D col) {
|
void OnTriggerEnter2D(Collider2D col) {
|
||||||
collidedObject = col.gameObject;
|
print(col.tag);
|
||||||
if (collidedObject.tag == "Enemy") {
|
if (col.tag == "Enemy") {
|
||||||
|
collidedObject = col.gameObject;
|
||||||
|
print("Pinning to enemy");
|
||||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||||
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
|
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
|
||||||
collidedObject.GetComponent<EnemyPatrol>().TogglePin(true);
|
collidedObject.GetComponent<EnemyPatrol>().TogglePin(true);
|
||||||
} else if (collidedObject.tag == "Projectile") {
|
} else if (col.tag == "Projectile") {
|
||||||
// print("pinned");
|
collidedObject = col.gameObject;
|
||||||
|
print("pinned to projectile");
|
||||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||||
collidedObject.GetComponent<ProjectileBehavior>().Pin();
|
collidedObject.GetComponent<ProjectileBehavior>().Pin();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter2D(Collision2D col) {
|
void OnCollisionEnter2D(Collision2D col) {
|
||||||
|
BIN
Assets/Sprites/UI/Dialog Panel.png
Normal file
BIN
Assets/Sprites/UI/Dialog Panel.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 175 B |
124
Assets/Sprites/UI/Dialog Panel.png.meta
Normal file
124
Assets/Sprites/UI/Dialog Panel.png.meta
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4345ee0f856f94ba5b2d628371ed9a33
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 32
|
||||||
|
spriteBorder: {x: 2, y: 2, z: 2, w: 2}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 1537655665
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
@ -8,6 +8,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/MainMenu.unity
|
path: Assets/Scenes/MainMenu.unity
|
||||||
guid: 3a6d63e73801146eabdfc59d664c1659
|
guid: 3a6d63e73801146eabdfc59d664c1659
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Transitions.unity
|
||||||
|
guid: 18299039bf38c495ea94be3566f986c2
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/GrappleScene.unity
|
path: Assets/Scenes/GrappleScene.unity
|
||||||
guid: 448086d7e4e5643efb9aa6c436632072
|
guid: 448086d7e4e5643efb9aa6c436632072
|
||||||
|
Loading…
Reference in New Issue
Block a user