BOING!!!!!!

This commit is contained in:
allylikesfrogs 2023-05-04 16:52:39 -07:00
parent 60a54adcf8
commit 368fbcb634
4 changed files with 10 additions and 24 deletions

View File

@ -10,7 +10,6 @@ GameObject:
m_Component:
- component: {fileID: 8574288191223281125}
- component: {fileID: 8004311008239541573}
- component: {fileID: 1200350290249857739}
- component: {fileID: 3074979239951328625}
m_Layer: 0
m_Name: water
@ -87,19 +86,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &1200350290249857739
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1476043796409163884}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f11c011d93f67a140b0991fa94ea41c3, type: 3}
m_Name:
m_EditorClassIdentifier:
bounceForce: 2
--- !u!61 &3074979239951328625
BoxCollider2D:
m_ObjectHideFlags: 0
@ -157,7 +143,7 @@ GameObject:
- component: {fileID: 3190295003044267436}
- component: {fileID: 3996260041246843173}
- component: {fileID: 2327441879067933148}
m_Layer: 0
m_Layer: 6
m_Name: bounce
m_TagString: bouncy
m_Icon: {fileID: 0}

View File

@ -3356,6 +3356,10 @@ PrefabInstance:
propertyPath: m_camera
value:
objectReference: {fileID: 519420031}
- target: {fileID: 3893791749692807526, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: bonk
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 5885597207104481986, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: m_RootOrder
value: 11
@ -32074,8 +32078,7 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 1200350290249857739, guid: b7611ec9c156a6d40ae4a76a0def99dd, type: 3}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []

View File

@ -226,16 +226,14 @@ public class PlayerBehavior : MonoBehaviour
void Bounce()
{
Vector2 reflect = new Vector2(-(saveVelocity.x),-(saveVelocity.y) * bonk);
print("x vel: " + saveVelocity.x);
print("y vel: " + saveVelocity.y);
Vector2 reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
_rb.AddForce(reflect, ForceMode2D.Impulse);
print("boing");
}
void Water()
{
if(_rb.velocity.y < 0.2f)
if(Mathf.Abs(_rb.velocity.y) < 2f)
{
saveVelocity = Vector2.zero;
isInWater = true;
@ -244,7 +242,6 @@ public class PlayerBehavior : MonoBehaviour
else
{
saveVelocity = _rb.velocity;
//_rb.AddForce(saveVelocity, ForceMode2D.Force);
}
}

View File

@ -310,10 +310,10 @@ public class PlayerMovement : MonoBehaviour
//Caps maximum fall speed, so when falling over large distances we don't accelerate to insanely high speeds
RB.velocity = new Vector2(RB.velocity.x, Mathf.Max(RB.velocity.y, -Data.maxFallSpeed));
}
else if (playerBehavior.isInWater)
/*else if (playerBehavior.isInWater)
{
SetGravityScale(0);
}
}*/
else
{
//Default gravity if standing on a platform or moving upwards