BOING!!!!!!

This commit is contained in:
allylikesfrogs
2023-05-04 16:52:39 -07:00
parent 60a54adcf8
commit 368fbcb634
4 changed files with 10 additions and 24 deletions

View File

@@ -226,16 +226,14 @@ public class PlayerBehavior : MonoBehaviour
void Bounce()
{
Vector2 reflect = new Vector2(-(saveVelocity.x),-(saveVelocity.y) * bonk);
print("x vel: " + saveVelocity.x);
print("y vel: " + saveVelocity.y);
Vector2 reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
_rb.AddForce(reflect, ForceMode2D.Impulse);
print("boing");
}
void Water()
{
if(_rb.velocity.y < 0.2f)
if(Mathf.Abs(_rb.velocity.y) < 2f)
{
saveVelocity = Vector2.zero;
isInWater = true;
@@ -244,7 +242,6 @@ public class PlayerBehavior : MonoBehaviour
else
{
saveVelocity = _rb.velocity;
//_rb.AddForce(saveVelocity, ForceMode2D.Force);
}
}

View File

@@ -310,10 +310,10 @@ public class PlayerMovement : MonoBehaviour
//Caps maximum fall speed, so when falling over large distances we don't accelerate to insanely high speeds
RB.velocity = new Vector2(RB.velocity.x, Mathf.Max(RB.velocity.y, -Data.maxFallSpeed));
}
else if (playerBehavior.isInWater)
/*else if (playerBehavior.isInWater)
{
SetGravityScale(0);
}
}*/
else
{
//Default gravity if standing on a platform or moving upwards