actually fixed UI

This commit is contained in:
Sam 2023-05-04 14:17:57 -07:00
parent ef2fe7c97f
commit 2dd782e72f
2 changed files with 6 additions and 6 deletions

View File

@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
}
// TODO: This can be probably be combined with the update methods
void Start() {
this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());

View File

@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
public bool HasTrumpet()
{
return this.itemProgression >= UnlockedItems.Trumpet - 1;
return this.itemProgression >= UnlockedItems.Trumpet;
}
public bool HasTambourine()
{
return this.itemProgression >= UnlockedItems.Tambourine - 1;
return this.itemProgression >= UnlockedItems.Tambourine;
}
public bool HasClarinet()
{
return this.itemProgression >= UnlockedItems.Clarinet - 1;
return this.itemProgression >= UnlockedItems.Clarinet;
}
public bool HasCymbal()
{
return this.itemProgression >= UnlockedItems.Cymbal - 1;
return this.itemProgression >= UnlockedItems.Cymbal;
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)