reconfigured collision
also made some adjustments to player behavior and controller
This commit is contained in:
		@@ -13,9 +13,9 @@ GameObject:
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  - component: {fileID: 5885597207104481988}
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  - component: {fileID: 5885597207104481989}
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  - component: {fileID: 5885597207104481990}
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  - component: {fileID: 2233892752547184614}
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  - component: {fileID: 5885597207104481984}
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  - component: {fileID: 1407172087}
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  - component: {fileID: 5559747613460074786}
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  m_Layer: 2
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  m_Name: Player
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  m_TagString: Player
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@@ -80,7 +80,7 @@ SpriteRenderer:
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  m_LightmapParameters: {fileID: 0}
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  m_SortingLayerID: 0
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  m_SortingLayer: 0
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  m_SortingOrder: 0
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  m_SortingOrder: 1
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  m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
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  m_Color: {r: 1, g: 1, b: 1, a: 1}
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  m_FlipX: 0
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@@ -106,7 +106,7 @@ Rigidbody2D:
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  m_UseAutoMass: 0
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  m_Mass: 1
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  m_LinearDrag: 0
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  m_AngularDrag: 0.05
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  m_AngularDrag: 0
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  m_GravityScale: 1
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  m_Material: {fileID: 6200000, guid: 83749aa79f3034041ac7616c39c77dfb, type: 2}
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  m_IncludeLayers:
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@@ -117,7 +117,7 @@ Rigidbody2D:
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    m_Bits: 0
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  m_Interpolate: 0
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  m_SleepingMode: 1
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  m_CollisionDetection: 0
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  m_CollisionDetection: 1
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  m_Constraints: 4
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--- !u!231 &5885597207104481989
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SpringJoint2D:
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@@ -175,31 +175,6 @@ CircleCollider2D:
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  m_Offset: {x: 0, y: 0}
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  serializedVersion: 2
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  m_Radius: 0.5
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--- !u!114 &2233892752547184614
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MonoBehaviour:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 5885597207104481991}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: b0115312556794123a3cafad4b83d0a7, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  moveSpeed: 15
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  jumpSpeed: 5
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  airSpeed: 0
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  playerInput: {fileID: 1407172087}
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  groundLayer:
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    serializedVersion: 2
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    m_Bits: 64
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  boxSize: {x: 0.03, y: 0.21}
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  maxDistanceFromGround: 0.13
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  launcher: {fileID: 6559806128767475056}
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  hasTambourine: 1
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  grapplingGun: {fileID: 3465910379319867675}
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  grapplingRope: {fileID: 7648135587659148198}
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--- !u!232 &5885597207104481984
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DistanceJoint2D:
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  m_ObjectHideFlags: 0
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@@ -250,6 +225,31 @@ MonoBehaviour:
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  m_DefaultActionMap: Player
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  m_SplitScreenIndex: -1
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  m_Camera: {fileID: 0}
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--- !u!114 &5559747613460074786
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MonoBehaviour:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 5885597207104481991}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 7b873819f9a3f36ef898a0403972da28, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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  maxRunSpeed: 20
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  runAcceleration: 20
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  snappiness: 2.5
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  jumpSpeed: 5
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  airSpeedMultiplier: 0.5
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  groundLayer:
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    serializedVersion: 2
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    m_Bits: 64
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  boxSize: {x: 0.03, y: 0.21}
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  maxDistanceFromGround: 0.13
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  grapplingGun: {fileID: 3465910379319867675}
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  grapplingRope: {fileID: 7648135587659148198}
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  stateController: {fileID: 0}
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--- !u!1 &5885597207531562995
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GameObject:
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  m_ObjectHideFlags: 0
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