trying grenouille assets again
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af2f11b5f74eb924c8285607be751191
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
||||
gothicvania
|
||||
4
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" useUTFGuessing="true" native2AsciiForPropertiesFiles="false" />
|
||||
</project>
|
||||
8
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/gothicvania.iml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
4
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/misc.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager" version="2" />
|
||||
</project>
|
||||
8
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/modules.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/gothicvania.iml" filepath="$PROJECT_DIR$/.idea/gothicvania.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,5 @@
|
||||
<component name="DependencyValidationManager">
|
||||
<state>
|
||||
<option name="SKIP_IMPORT_STATEMENTS" value="false" />
|
||||
</state>
|
||||
</component>
|
||||
6
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="" />
|
||||
</component>
|
||||
</project>
|
||||
358
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/.idea/workspace.xml
generated
Normal file
@@ -0,0 +1,358 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="c23266d7-0395-4543-aef5-168c0a1366aa" name="Default" comment="" />
|
||||
<ignored path="gothicvania.iws" />
|
||||
<ignored path=".idea/workspace.xml" />
|
||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
||||
<option name="TRACKING_ENABLED" value="true" />
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="ChangesViewManager" flattened_view="true" show_ignored="false" />
|
||||
<component name="CreatePatchCommitExecutor">
|
||||
<option name="PATCH_PATH" value="" />
|
||||
</component>
|
||||
<component name="DaemonCodeAnalyzer">
|
||||
<disable_hints />
|
||||
</component>
|
||||
<component name="ExecutionTargetManager" SELECTED_TARGET="default_target" />
|
||||
<component name="FavoritesManager">
|
||||
<favorites_list name="gothicvania" />
|
||||
</component>
|
||||
<component name="FileEditorManager">
|
||||
<leaf>
|
||||
<file leaf-file-name="game.js" pinned="false" current-in-tab="true">
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.08551308" vertical-offset="0" max-vertical-offset="6579">
|
||||
<caret line="5" column="5" selection-start-line="5" selection-start-column="5" selection-end-line="5" selection-end-column="5" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
</file>
|
||||
</leaf>
|
||||
</component>
|
||||
<component name="IdeDocumentHistory">
|
||||
<option name="CHANGED_PATHS">
|
||||
<list>
|
||||
<option value="$PROJECT_DIR$/game.js" />
|
||||
</list>
|
||||
</option>
|
||||
</component>
|
||||
<component name="JsGulpfileManager">
|
||||
<detection-done>true</detection-done>
|
||||
</component>
|
||||
<component name="ProjectFrameBounds">
|
||||
<option name="x" value="134" />
|
||||
<option name="y" value="158" />
|
||||
<option name="width" value="1920" />
|
||||
<option name="height" value="1154" />
|
||||
</component>
|
||||
<component name="ProjectLevelVcsManager" settingsEditedManually="false">
|
||||
<OptionsSetting value="true" id="Add" />
|
||||
<OptionsSetting value="true" id="Remove" />
|
||||
<OptionsSetting value="true" id="Checkout" />
|
||||
<OptionsSetting value="true" id="Update" />
|
||||
<OptionsSetting value="true" id="Status" />
|
||||
<OptionsSetting value="true" id="Edit" />
|
||||
<ConfirmationsSetting value="0" id="Add" />
|
||||
<ConfirmationsSetting value="0" id="Remove" />
|
||||
</component>
|
||||
<component name="ProjectView">
|
||||
<navigator currentView="ProjectPane" proportions="" version="1">
|
||||
<flattenPackages />
|
||||
<showMembers />
|
||||
<showModules />
|
||||
<showLibraryContents />
|
||||
<hideEmptyPackages />
|
||||
<abbreviatePackageNames />
|
||||
<autoscrollToSource />
|
||||
<autoscrollFromSource />
|
||||
<sortByType />
|
||||
</navigator>
|
||||
<panes>
|
||||
<pane id="ProjectPane">
|
||||
<subPane>
|
||||
<PATH>
|
||||
<PATH_ELEMENT>
|
||||
<option name="myItemId" value="gothicvania" />
|
||||
<option name="myItemType" value="com.intellij.ide.projectView.impl.nodes.ProjectViewProjectNode" />
|
||||
</PATH_ELEMENT>
|
||||
</PATH>
|
||||
<PATH>
|
||||
<PATH_ELEMENT>
|
||||
<option name="myItemId" value="gothicvania" />
|
||||
<option name="myItemType" value="com.intellij.ide.projectView.impl.nodes.ProjectViewProjectNode" />
|
||||
</PATH_ELEMENT>
|
||||
<PATH_ELEMENT>
|
||||
<option name="myItemId" value="gothicvania-town" />
|
||||
<option name="myItemType" value="com.intellij.ide.projectView.impl.nodes.PsiDirectoryNode" />
|
||||
</PATH_ELEMENT>
|
||||
</PATH>
|
||||
</subPane>
|
||||
</pane>
|
||||
<pane id="Scope" />
|
||||
</panes>
|
||||
</component>
|
||||
<component name="PropertiesComponent">
|
||||
<property name="options.lastSelected" value="configurable.group.appearance" />
|
||||
<property name="options.splitter.main.proportions" value="0.3" />
|
||||
<property name="options.splitter.details.proportions" value="0.2" />
|
||||
<property name="WebServerToolWindowFactoryState" value="false" />
|
||||
<property name="HbShouldOpenHtmlAsHb" value="" />
|
||||
<property name="FullScreen" value="false" />
|
||||
</component>
|
||||
<component name="RunManager">
|
||||
<configuration default="true" type="DartUnitRunConfigurationType" factoryName="DartUnit">
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="DartCommandLineRunConfigurationType" factoryName="Dart Command Line Application">
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="JSTestDriver:ConfigurationType" factoryName="JsTestDriver">
|
||||
<setting name="configLocationType" value="CONFIG_FILE" />
|
||||
<setting name="settingsFile" value="" />
|
||||
<setting name="serverType" value="INTERNAL" />
|
||||
<setting name="preferredDebugBrowser" value="Chrome" />
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="JavaScriptTestRunnerKarma" factoryName="Karma" config-file="">
|
||||
<envs />
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="JavascriptDebugType" factoryName="JavaScript Debug">
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="NodeJSConfigurationType" factoryName="Node.js" working-dir="">
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="cucumber.js" factoryName="Cucumber.js">
|
||||
<option name="cucumberJsArguments" value="" />
|
||||
<option name="executablePath" />
|
||||
<option name="filePath" />
|
||||
<method />
|
||||
</configuration>
|
||||
<configuration default="true" type="js.build_tools.gulp" factoryName="Gulp.js">
|
||||
<node-options />
|
||||
<gulpfile />
|
||||
<tasks />
|
||||
<arguments />
|
||||
<pass-parent-envs>true</pass-parent-envs>
|
||||
<envs />
|
||||
<method />
|
||||
</configuration>
|
||||
<list size="0" />
|
||||
</component>
|
||||
<component name="ShelveChangesManager" show_recycled="false" />
|
||||
<component name="SvnConfiguration">
|
||||
<configuration />
|
||||
</component>
|
||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="c23266d7-0395-4543-aef5-168c0a1366aa" name="Default" comment="" />
|
||||
<created>1497391168573</created>
|
||||
<option name="number" value="Default" />
|
||||
<updated>1497391168573</updated>
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
<component name="ToolWindowManager">
|
||||
<frame x="134" y="158" width="1920" height="1154" extended-state="0" />
|
||||
<editor active="true" />
|
||||
<layout>
|
||||
<window_info id="Changes" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Terminal" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="TODO" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Structure" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Application Servers" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" weight="0.09320695" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
|
||||
<window_info id="Debug" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.4" sideWeight="0.5" order="3" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="2" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Favorites" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="2" side_tool="true" content_ui="tabs" />
|
||||
<window_info id="Event Log" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="7" side_tool="true" content_ui="tabs" />
|
||||
<window_info id="Version Control" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="7" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Cvs" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.25" sideWeight="0.5" order="4" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Message" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Ant Build" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.25" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Find" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.33" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Commander" active="false" anchor="right" auto_hide="false" internal_type="SLIDING" type="SLIDING" visible="false" weight="0.4" sideWeight="0.5" order="0" side_tool="false" content_ui="tabs" />
|
||||
<window_info id="Hierarchy" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.25" sideWeight="0.5" order="2" side_tool="false" content_ui="combo" />
|
||||
<window_info id="Inspection" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" weight="0.4" sideWeight="0.5" order="5" side_tool="false" content_ui="tabs" />
|
||||
</layout>
|
||||
</component>
|
||||
<component name="Vcs.Log.UiProperties">
|
||||
<option name="RECENTLY_FILTERED_USER_GROUPS">
|
||||
<collection />
|
||||
</option>
|
||||
<option name="RECENTLY_FILTERED_BRANCH_GROUPS">
|
||||
<collection />
|
||||
</option>
|
||||
</component>
|
||||
<component name="VcsContentAnnotationSettings">
|
||||
<option name="myLimit" value="2678400000" />
|
||||
</component>
|
||||
<component name="VcsManagerConfiguration">
|
||||
<option name="myTodoPanelSettings">
|
||||
<TodoPanelSettings />
|
||||
</option>
|
||||
</component>
|
||||
<component name="XDebuggerManager">
|
||||
<breakpoint-manager>
|
||||
<breakpoints>
|
||||
<line-breakpoint enabled="true" type="javascript">
|
||||
<url>jar://$APPLICATION_HOME_DIR$/plugins/JavaScriptLanguage/lib/JavaScriptLanguage.jar!/com/intellij/lang/javascript/index/predefined/EcmaScript5.js</url>
|
||||
<line>64</line>
|
||||
<option name="timeStamp" value="2" />
|
||||
</line-breakpoint>
|
||||
</breakpoints>
|
||||
<option name="time" value="3" />
|
||||
</breakpoint-manager>
|
||||
<watches-manager />
|
||||
</component>
|
||||
<component name="editorHistoryManager">
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="6511">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="5474">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="3927">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="1683">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="629">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="12444">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="10608">
|
||||
<caret line="0" column="0" selection-start-line="0" selection-start-column="0" selection-end-line="0" selection-end-column="0" />
|
||||
<folding>
|
||||
<element signature="n#!!doc" expanded="true" />
|
||||
</folding>
|
||||
</state>
|
||||
</provider>
|
||||
</entry>
|
||||
<entry file="file://$PROJECT_DIR$/game.js">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state vertical-scroll-proportion="0.0" vertical-offset="0" max-vertical-offset="8755">
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<key>packageName</key>
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<string>Texture</string>
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<key>wrap</key>
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<struct type="AndEngineWrap">
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<key>s</key>
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<enum type="AndEngineWrap::Wrap">Clamp</enum>
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<key>t</key>
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<enum type="AndEngineWrap::Wrap">Clamp</enum>
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<key>magFilter</key>
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<enum type="AndEngine::MagFilter">MagLinear</enum>
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<map type="GFileNameMap">
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<key>data</key>
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<struct type="DataFile">
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<key>name</key>
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<filename>atlas-props.json</filename>
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</struct>
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</map>
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<key>multiPack</key>
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<false/>
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<key>forceIdenticalLayout</key>
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<key>outputFormat</key>
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<enum type="SettingsBase::OutputFormat">RGBA8888</enum>
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<key>contentProtection</key>
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<struct type="ContentProtection">
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<key>key</key>
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<string></string>
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<key>trimSpriteNames</key>
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<true/>
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<key>prependSmartFolderName</key>
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<key>cleanTransparentPixels</key>
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<true/>
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<key>globalSpriteSettings</key>
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<struct type="SpriteSettings">
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<key>scale</key>
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<double>1</double>
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<key>scaleMode</key>
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<enum type="ScaleMode">Smooth</enum>
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<key>innerPadding</key>
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<uint>0</uint>
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<key>extrude</key>
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<uint>0</uint>
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<key>trimThreshold</key>
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<uint>1</uint>
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<key>trimMode</key>
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<enum type="SpriteSettings::TrimMode">None</enum>
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<key>heuristicMask</key>
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<false/>
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<key>pivotPoint</key>
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<enum type="SpriteSettings::PivotPoint">Center</enum>
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<key>fileList</key>
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<array>
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<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/barrel.png</filename>
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<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/crate-stack.png</filename>
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||||
<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/crate.png</filename>
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<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/house-a.png</filename>
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<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/house-b.png</filename>
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<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/house-c.png</filename>
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||||
<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/sign.png</filename>
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||||
<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/street-lamp.png</filename>
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||||
<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/wagon.png</filename>
|
||||
<filename>../../../../../../ansimuz resources/ART PACKS/2017/09 - Gothicvania- town/GothicVania-town-files/PNG/environment/props-sliced/well.png</filename>
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||||
</array>
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<key>ignoreFileList</key>
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<array/>
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<key>replaceList</key>
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<array/>
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<key>ignoredWarnings</key>
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||||
<array/>
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<key>commonDivisorX</key>
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||||
<uint>1</uint>
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<key>commonDivisorY</key>
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<uint>1</uint>
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</data>
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fileFormatVersion: 2
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guid: 15d31260ce0270f4a91fedb036869c73
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
{
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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{
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||||
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||||
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{
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||||
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{
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{
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/*
|
||||
* Gothicvania Town Demo Code
|
||||
* @copyright 2017 Ansimuz
|
||||
* Get more free assets and code like these at: www.pixelgameart.org
|
||||
* Visit my store for premium content at https://ansimuz.itch.io/
|
||||
* */
|
||||
|
||||
var game;
|
||||
var player;
|
||||
var folkIndex = 0;
|
||||
var gameWidth = 430;
|
||||
var gameHeight = 272;
|
||||
var background;
|
||||
var middleground;
|
||||
var globalMap;
|
||||
var townFolks;
|
||||
|
||||
window.onload = function () {
|
||||
game = new Phaser.Game(gameWidth, gameHeight, Phaser.AUTO, "");
|
||||
game.state.add('Boot', boot);
|
||||
game.state.add('Preload', preload);
|
||||
game.state.add('TitleScreen', titleScreen);
|
||||
game.state.add('PlayGame', playGame);
|
||||
//
|
||||
game.state.start('Boot');
|
||||
}
|
||||
|
||||
var boot = function (game) {
|
||||
|
||||
}
|
||||
boot.prototype = {
|
||||
preload: function () {
|
||||
this.game.load.image('loading', 'assets/sprites/loading.png');
|
||||
},
|
||||
create: function () {
|
||||
game.scale.pageAlignHorizontally = true;
|
||||
game.scale.pageAlignVertically = true;
|
||||
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
|
||||
game.renderer.renderSession.roundPixels = true;
|
||||
this.game.state.start('Preload');
|
||||
}
|
||||
}
|
||||
|
||||
var preload = function (game) {
|
||||
};
|
||||
|
||||
preload.prototype = {
|
||||
preload: function () {
|
||||
var loadingBar = this.add.sprite(game.width / 2, game.height / 2, 'loading');
|
||||
loadingBar.anchor.setTo(0.5);
|
||||
game.load.setPreloadSprite(loadingBar);
|
||||
// load title screen
|
||||
game.load.image('title', 'assets/sprites/title-screen.png');
|
||||
game.load.image('enter', 'assets/sprites/press-enter-text.png');
|
||||
game.load.image('credits', 'assets/sprites/credits-text.png');
|
||||
game.load.image('instructions', 'assets/sprites/instructions.png');
|
||||
// environment
|
||||
game.load.image('background', 'assets/environment/background.png');
|
||||
game.load.image('middleground', 'assets/environment/middleground.png');
|
||||
// tileset
|
||||
game.load.image('tileset', 'assets/environment/tileset.png');
|
||||
game.load.tilemap('map', 'assets/maps/map.json', null, Phaser.Tilemap.TILED_JSON);
|
||||
// atlas sprite
|
||||
game.load.atlasJSONArray('atlas', 'assets/atlas/atlas.png', 'assets/atlas/atlas.json');
|
||||
game.load.atlasJSONArray('atlas-props', 'assets/atlas/atlas-props.png', 'assets/atlas/atlas-props.json');
|
||||
// audio
|
||||
game.load.audio('music', ['assets/sounds/rpg_village02__loop.ogg','assets/sounds/rpg_village02__loop.mp3']);
|
||||
game.load.audio('switch', ['assets/sounds/switch.ogg']);
|
||||
},
|
||||
create: function () {
|
||||
//this.game.state.start('PlayGame');
|
||||
this.game.state.start('TitleScreen');
|
||||
}
|
||||
}
|
||||
|
||||
var titleScreen = function (game) {
|
||||
|
||||
};
|
||||
|
||||
titleScreen.prototype = {
|
||||
create: function () {
|
||||
background = game.add.tileSprite(0, 0, gameWidth, gameHeight, 'background');
|
||||
middleground = game.add.tileSprite(0, 0, gameWidth, gameHeight, 'middleground');
|
||||
//
|
||||
this.title = game.add.image(gameWidth / 2, 100, 'title');
|
||||
this.title.anchor.setTo(0.5);
|
||||
var credits = game.add.image(gameWidth / 2, game.height - 12, 'credits');
|
||||
credits.anchor.setTo(0.5);
|
||||
this.pressEnter = game.add.image(game.width / 2, game.height - 75, 'enter');
|
||||
this.pressEnter.anchor.setTo(0.5);
|
||||
|
||||
game.time.events.loop(700, this.blinkText, this);
|
||||
|
||||
var startKey = game.input.keyboard.addKey(Phaser.Keyboard.ENTER);
|
||||
startKey.onDown.add(this.startGame, this);
|
||||
|
||||
this.state = 1;
|
||||
},
|
||||
|
||||
blinkText: function () {
|
||||
if (this.pressEnter.alpha) {
|
||||
this.pressEnter.alpha = 0;
|
||||
} else {
|
||||
this.pressEnter.alpha = 1;
|
||||
}
|
||||
},
|
||||
update: function () {
|
||||
middleground.tilePosition.x -= 0.2;
|
||||
},
|
||||
startGame: function () {
|
||||
if (this.state == 1) {
|
||||
this.state = 2;
|
||||
this.title2 = game.add.image(game.width / 2, 40, 'instructions');
|
||||
this.title2.anchor.setTo(0.5, 0);
|
||||
this.title.destroy();
|
||||
} else {
|
||||
this.game.state.start('PlayGame');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var playGame = function (game) {
|
||||
};
|
||||
playGame.prototype = {
|
||||
|
||||
create: function () {
|
||||
this.bindKeys();
|
||||
this.createBackgrounds();
|
||||
this.createTileMap();
|
||||
this.decorWorld();
|
||||
this.populate();
|
||||
|
||||
var changeKey = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
|
||||
|
||||
changeKey.onDown.add(this.switchCharacter, this);
|
||||
// music
|
||||
this.music = game.add.audio('music');
|
||||
this.music.loop = true;
|
||||
this.music.play();
|
||||
//
|
||||
this.switchSound = game.add.audio('switch');
|
||||
|
||||
},
|
||||
|
||||
decorWorld: function () {
|
||||
this.addProp(25 * 16, 3 * 16 + 2, 'house-a');
|
||||
this.addProp(35 * 16, -10, 'house-b');
|
||||
this.addProp(48 * 16, 3 * 16 + 2, 'house-a');
|
||||
//
|
||||
this.addProp(1 * 16 - 32, 10* 16 + 7 , 'crate-stack');
|
||||
this.addProp(76 * 16 - 32, 10* 16 + 7 , 'crate-stack');
|
||||
//
|
||||
this.addProp(1 * 16 , 8 * 16 , 'street-lamp');
|
||||
this.addProp(26 * 16 , 8 * 16 , 'street-lamp');
|
||||
this.addProp(60 * 16 , 8 * 16 , 'street-lamp');
|
||||
//
|
||||
this.addProp(17 * 16 , 11 * 16 - 3 , 'well');
|
||||
//
|
||||
this.addProp(42 * 16 - 5 , 10 * 16 , 'sign');
|
||||
this.addProp(3 * 16 , 13 * 16 , 'barrel');
|
||||
this.addProp(5 * 16 , 13 * 16 , 'barrel');
|
||||
this.addProp(70 * 16 , 13 * 16 , 'barrel');
|
||||
this.addProp(71 * 16 + 8 , 13 * 16 , 'barrel');
|
||||
|
||||
this.addProp(54 * 16 + 8 , 10 * 16 , 'wagon');
|
||||
this.addProp(23 * 16 , 13 * 16 - 6 , 'crate');
|
||||
},
|
||||
|
||||
addProp: function (x, y, item) {
|
||||
game.add.image(x, y, 'atlas-props', item);
|
||||
},
|
||||
|
||||
bindKeys: function () {
|
||||
this.wasd = {
|
||||
left: game.input.keyboard.addKey(Phaser.Keyboard.LEFT),
|
||||
right: game.input.keyboard.addKey(Phaser.Keyboard.RIGHT)
|
||||
}
|
||||
game.input.keyboard.addKeyCapture([
|
||||
Phaser.Keyboard.LEFT,
|
||||
Phaser.Keyboard.RIGHT,
|
||||
Phaser.Keyboard.SPACEBAR
|
||||
]);
|
||||
},
|
||||
|
||||
createBackgrounds: function () {
|
||||
background = game.add.tileSprite(0, 0, gameWidth, gameHeight, 'background');
|
||||
middleground = game.add.tileSprite(0, 0, gameWidth, gameHeight, 'middleground');
|
||||
background.fixedToCamera = true;
|
||||
middleground.fixedToCamera = true;
|
||||
},
|
||||
|
||||
createTileMap: function () {
|
||||
// tiles
|
||||
globalMap = game.add.tilemap('map');
|
||||
globalMap.addTilesetImage('tileset');
|
||||
this.layer = globalMap.createLayer('Tile Layer 1');
|
||||
this.layer.resizeWorld();
|
||||
|
||||
// collisions
|
||||
globalMap.setCollision([1, 354, 356, 203, 204, 206, 208, 209, 270, 271, 272]);
|
||||
|
||||
},
|
||||
|
||||
populate: function () {
|
||||
//groups
|
||||
townFolks = game.add.group();
|
||||
townFolks.enableBody = true;
|
||||
|
||||
this.addBearded(5, 13);
|
||||
this.addHatMan(18, 6);
|
||||
this.addOldman(35, 13);
|
||||
this.addWoman(60, 13);
|
||||
|
||||
player = townFolks.getAt(folkIndex);
|
||||
game.camera.follow(player, Phaser.Camera.FOLLOW_PLATFORMER);
|
||||
|
||||
},
|
||||
|
||||
addBearded: function (x, y) {
|
||||
var temp = new FolkBeard(game, x, y);
|
||||
|
||||
game.add.existing(temp);
|
||||
townFolks.add(temp);
|
||||
|
||||
},
|
||||
|
||||
addHatMan: function (x, y) {
|
||||
var temp = new FolkHat(game, x, y);
|
||||
game.add.existing(temp);
|
||||
townFolks.add(temp);
|
||||
},
|
||||
|
||||
addOldman: function (x, y) {
|
||||
var temp = new FolkOld(game, x, y);
|
||||
game.add.existing(temp);
|
||||
townFolks.add(temp);
|
||||
},
|
||||
|
||||
addWoman: function (x, y) {
|
||||
var temp = new FolkWoman(game, x, y);
|
||||
game.add.existing(temp);
|
||||
townFolks.add(temp);
|
||||
},
|
||||
|
||||
update: function () {
|
||||
game.physics.arcade.collide(townFolks, this.layer);
|
||||
|
||||
this.controlCharacter();
|
||||
this.parallaxBackground();
|
||||
|
||||
//this.debugGame();
|
||||
|
||||
},
|
||||
|
||||
parallaxBackground: function () {
|
||||
middleground.tilePosition.x = this.layer.x * -0.5;
|
||||
background.tilePosition.x = this.layer.x * -0.2;
|
||||
},
|
||||
|
||||
controlCharacter: function () {
|
||||
|
||||
if (player) {
|
||||
|
||||
var speed = 100;
|
||||
if (this.wasd.left.isDown) {
|
||||
player.body.velocity.x = -speed;
|
||||
player.scale.x = -1;
|
||||
player.animations.play('walk');
|
||||
} else if (this.wasd.right.isDown) {
|
||||
player.body.velocity.x = speed;
|
||||
player.scale.x = 1;
|
||||
player.animations.play('walk');
|
||||
} else {
|
||||
player.body.velocity.x = 0;
|
||||
player.animations.play('idle');
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
switchCharacter: function () {
|
||||
|
||||
var total = townFolks.children.length;
|
||||
|
||||
if (folkIndex >= total - 1) {
|
||||
folkIndex = 0;
|
||||
} else {
|
||||
|
||||
folkIndex++;
|
||||
}
|
||||
|
||||
player.body.velocity.x = 0;
|
||||
player.animations.play('idle');
|
||||
|
||||
player = townFolks.getAt(folkIndex);
|
||||
game.camera.follow(player, Phaser.Camera.FOLLOW_PLATFORMER);
|
||||
|
||||
this.switchSound.play();
|
||||
},
|
||||
|
||||
debugGame: function () {
|
||||
townFolks.forEachAlive(this.renderGroup, this);
|
||||
|
||||
},
|
||||
|
||||
renderGroup: function (member) {
|
||||
game.debug.body(member);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// townfolk objects
|
||||
|
||||
FolkBeard = function (game, x, y) {
|
||||
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
Phaser.Sprite.call(this, game, x, y, 'atlas', 'bearded-idle-1');
|
||||
var f = 'bearded-idle-4';
|
||||
this.animations.add('idle', ['bearded-idle-1', 'bearded-idle-2', 'bearded-idle-3', f, f, f, f, f, f, f, f, f, f, f, f], 10, true);
|
||||
this.animations.add('walk', Phaser.Animation.generateFrameNames('bearded-walk-', 1, 6, '', 0), 10, true);
|
||||
this.animations.play('idle');
|
||||
this.anchor.setTo(0.5);
|
||||
game.physics.arcade.enable(this);
|
||||
this.body.gravity.y = 500;
|
||||
|
||||
}
|
||||
FolkBeard.prototype = Object.create(Phaser.Sprite.prototype);
|
||||
FolkBeard.prototype.constructor = FolkBeard;
|
||||
|
||||
//
|
||||
|
||||
FolkHat = function (game, x, y) {
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
Phaser.Sprite.call(this, game, x, y, 'atlas', 'hat-man-idle-1');
|
||||
this.animations.add('idle', Phaser.Animation.generateFrameNames('hat-man-idle-', 1, 4, '', 0), 10, true);
|
||||
this.animations.add('walk', Phaser.Animation.generateFrameNames('hat-man-walk-', 1, 6, '', 0), 10, true);
|
||||
this.animations.play('idle');
|
||||
this.anchor.setTo(0.5);
|
||||
game.physics.arcade.enable(this);
|
||||
this.body.gravity.y = 500;
|
||||
|
||||
}
|
||||
FolkHat.prototype = Object.create(Phaser.Sprite.prototype);
|
||||
FolkHat.prototype.constructor = FolkHat;
|
||||
|
||||
//
|
||||
|
||||
FolkOld = function (game, x, y) {
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
Phaser.Sprite.call(this, game, x, y, 'atlas', 'oldman-idle-1');
|
||||
var f = 'oldman-idle-8';
|
||||
this.animations.add('idle', ['oldman-idle-1', 'oldman-idle-2', 'oldman-idle-3', 'oldman-idle-4', 'oldman-idle-5', 'oldman-idle-6', 'oldman-idle-7', f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, f, 'oldman-idle-6', 'oldman-idle-5', 'oldman-idle-4', 'oldman-idle-3'], 10, true);
|
||||
this.animations.add('walk', Phaser.Animation.generateFrameNames('oldman-walk-', 1, 12, '', 0), 10, true);
|
||||
this.animations.play('idle');
|
||||
this.anchor.setTo(0.5);
|
||||
game.physics.arcade.enable(this);
|
||||
this.body.gravity.y = 500;
|
||||
}
|
||||
FolkOld.prototype = Object.create(Phaser.Sprite.prototype);
|
||||
FolkOld.prototype.constructor = FolkOld;
|
||||
|
||||
//
|
||||
|
||||
FolkWoman = function (game, x, y) {
|
||||
x *= 16;
|
||||
y *= 16;
|
||||
Phaser.Sprite.call(this, game, x, y, 'atlas', 'woman-idle-1');
|
||||
this.animations.add('idle', Phaser.Animation.generateFrameNames('woman-idle-', 1, 7, '', 0), 10, true);
|
||||
this.animations.add('walk', Phaser.Animation.generateFrameNames('woman-walk-', 1, 6, '', 0), 10, true);
|
||||
this.animations.play('idle');
|
||||
this.anchor.setTo(0.5);
|
||||
game.physics.arcade.enable(this);
|
||||
this.body.gravity.y = 500;
|
||||
}
|
||||
FolkWoman.prototype = Object.create(Phaser.Sprite.prototype);
|
||||
FolkWoman.prototype.constructor = FolkWoman;
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c3447b72159ab14c8b274ce137f9ec0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,42 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title> Demo </title>
|
||||
|
||||
<style type="text/css">
|
||||
|
||||
|
||||
*{
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.hiddenText{
|
||||
font-family: Bandit;
|
||||
visibility: hidden;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
#gameDiv{
|
||||
width: 500px;
|
||||
height: 288px;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
|
||||
<script type="text/javascript" src="phaser.min.js"></script>
|
||||
<script type="text/javascript" src="game.js"></script>
|
||||
|
||||
<meta name="viewport" content="initial-scale=1 user-scalable=0" />
|
||||
|
||||
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ed5809be36993f4db4e1f61073b4937
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
4
Assets/Sprites/Grenouille/GothicVania-town-files/code/phaser-code/phaser.min.js
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60051f376ca8e3e41a86db7973427eac
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||