boing boing mf
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@ -4,15 +4,18 @@ using UnityEngine;
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public class WaterBehavior : MonoBehaviour
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public class WaterBehavior : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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public Rigidbody2D RB;
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void Start()
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{
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[SerializeField] private float bounceForce = 2;
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void OnCollisionEnter2D(Collision2D col)
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{
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Bounce();
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}
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}
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// Update is called once per frame
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private void Bounce()
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void Update()
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{
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{
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RB.velocity = new Vector2(RB.velocity.x, -(RB.velocity.y));
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RB.AddForce(RB.velocity * bounceForce, ForceMode2D.Impulse);
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}
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}
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}
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}
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