added transition images system

This commit is contained in:
Sam
2023-05-02 16:41:07 -07:00
parent 0cc0f292f1
commit 163ead5f93
21 changed files with 669 additions and 8 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using TMPro;
using UnityEngine.UI;
public class DialogBoxes : MonoBehaviour
{
@@ -12,19 +13,46 @@ public class DialogBoxes : MonoBehaviour
private TMP_Text textField;
private int messageCount = 0;
[Header("Images:")]
[SerializeField] Image backgroundImageObject;
[SerializeField] Sprite[] images;
// Start is called before the first frame update
void Start()
{
textField = this.gameObject.GetComponent<TMP_Text>();
ReconfigureSpriteArray();
textField.text = dialogMessages[0];
backgroundImageObject.sprite = images[0];
}
void OnAdvanceDialog() {
messageCount += 1;
if (messageCount < dialogMessages.Length) {
textField.text = dialogMessages[messageCount];
backgroundImageObject.sprite = images[messageCount];
} else { // no more dialog messages, advance the scene
GameObject.Find("SceneManager").GetComponent<SceneController>().NextScene();
}
}
void ReconfigureSpriteArray() {
// resize if need to
if (images.Length != dialogMessages.Length) {
Sprite[] newImagesArray = new Sprite[dialogMessages.Length];
for (int i = 0; i < newImagesArray.Length; i++) {
newImagesArray[i] = images[i];
}
images = newImagesArray;
}
// update empty slots
for (int i = 1; i < images.Length; i++) {
if (images[i] == null ) {
images[i] = images[i-1];
}
}
}
}